Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
36 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.1 | 36 / 36 | 0.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 12.9 | 36 / 36 | 4.0 – 19.0 |
AssistsFinal match statistic reported by the match source. | 29.2 | 36 / 36 | 0.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.19 | 36 / 36 | 0.00 – 12.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.2% | 35 / 36 | 46.7% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.3 | 36 / 36 | 0.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 36 / 36 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 36 / 36 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 36 / 36 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 36 / 36 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 36 / 36 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 36 / 36 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 63.9% | 36 / 36 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 36 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 36 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 76,113.3 | 36 / 36 | 28,794.0 – 139,226.0 |
Physical damageFinal match statistic reported by the match source. | 38,466.0 | 36 / 36 | 13,827.0 – 65,989.0 |
Magic damageFinal match statistic reported by the match source. | 32,734.8 | 36 / 36 | 9,698.0 – 73,659.0 |
True damageFinal match statistic reported by the match source. | 4,908.2 | 36 / 36 | 112.0 – 11,113.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 36 / 36 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,266.5 | 36 / 36 | 1,104.6 – 3,995.0 |
Damage takenFinal match statistic reported by the match source. | 104,358.0 | 36 / 36 | 70,455.0 – 183,780.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,023.3 | 36 / 36 | 54,254.0 – 314,399.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,752.7 | 36 / 36 | 38,819.0 – 86,971.0 |
Gold spentFinal match statistic reported by the match source. | 57,429.4 | 36 / 36 | 37,228.0 – 77,168.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 36 / 36 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,851.0 | 36 / 36 | 1,543.5 – 2,200.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 36 / 36 | 86.2% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,173.4 | 36 / 36 | 857.0 – 1,548.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 36 / 36 | 31.5 – 41.3 |
Turret plates takenFinal match statistic reported by the match source. | 42.0 | 36 / 36 | 2.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -23.1 | 28 / 36 | -100.0 – +68.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -708.1 | 36 / 36 | -5,586.0 – +2,705.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -740.2 | 28 / 36 | -3,944.0 – +2,192.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 346.5 | 36 / 36 | 202.0 – 504.0 |
Vision score / minFinal match statistic reported by the match source. | 10.36 | 36 / 36 | 7.90 – 12.22 |
Wards placedFinal match statistic reported by the match source. | 129.9 | 36 / 36 | 82.0 – 191.0 |
Wards clearedFinal match statistic reported by the match source. | 59.3 | 36 / 36 | 29.0 – 104.0 |
Control wards placedFinal match statistic reported by the match source. | 46.1 | 36 / 36 | 25.0 – 74.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.23 | 36 / 36 | 0.67 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,062.0 | 36 / 36 | 4,527.3 – 19,031.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,770.6 | 36 / 36 | 2,357.4 – 14,992.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.0 | 36 / 36 | 15.0 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 36 / 36 | 12.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:07 | 36 / 36 | 24:32 – 45:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 36 / 36 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 36 / 36 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 36 / 36 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 26 / 36 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 36 / 36 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 69.4% | 36 / 36 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.1% | 36 / 36 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 30.6% | 36 / 36 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.1% | 36 / 36 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 36 / 36 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 26 / 36 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 36 team-games · 36 known results · Coverage varies by metric · — unavailable