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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
49 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.4 | 49 / 49 | 0.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 13.6 | 49 / 49 | 0.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 36.4 | 49 / 49 | 0.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.80 | 49 / 49 | 0.00 – 60.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.9% | 48 / 49 | 46.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.8 | 49 / 49 | 0.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 49 / 49 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 49 / 49 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 49 / 49 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 49 / 49 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 49 / 49 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 51.0% | 49 / 49 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 49 / 49 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 49 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 49 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,036.6 | 49 / 49 | 48,816.0 – 198,865.0 |
Physical damageFinal match statistic reported by the match source. | 49,462.3 | 49 / 49 | 18,486.0 – 109,139.0 |
Magic damageFinal match statistic reported by the match source. | 39,716.0 | 49 / 49 | 19,275.0 – 97,992.0 |
True damageFinal match statistic reported by the match source. | 3,854.3 | 49 / 49 | 434.0 – 15,507.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 49 / 49 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,810.9 | 49 / 49 | 1,701.4 – 4,425.8 |
Damage takenFinal match statistic reported by the match source. | 114,463.4 | 49 / 49 | 58,762.0 – 187,141.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,823.0 | 49 / 49 | 45,104.0 – 342,626.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,346.7 | 49 / 49 | 37,944.0 – 90,233.0 |
Gold spentFinal match statistic reported by the match source. | 58,126.7 | 49 / 49 | 36,675.0 – 81,440.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 49 / 49 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,935.5 | 49 / 49 | 1,578.0 – 2,267.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 49 / 49 | 82.0% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,145.8 | 49 / 49 | 759.0 – 1,678.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 49 / 49 | 31.7 – 42.6 |
Turret plates takenFinal match statistic reported by the match source. | 46.2 | 49 / 49 | 2.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.4 | 41 / 49 | -77.0 – +65.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +341.8 | 49 / 49 | -4,127.0 – +6,290.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -92.0 | 41 / 49 | -3,893.0 – +4,100.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 340.7 | 49 / 49 | 184.0 – 520.0 |
Vision score / minFinal match statistic reported by the match source. | 10.30 | 49 / 49 | 7.74 – 12.76 |
Wards placedFinal match statistic reported by the match source. | 128.0 | 49 / 49 | 71.0 – 193.0 |
Wards clearedFinal match statistic reported by the match source. | 57.2 | 49 / 49 | 26.0 – 101.0 |
Control wards placedFinal match statistic reported by the match source. | 45.8 | 49 / 49 | 23.0 – 85.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 49 / 49 | 0.99 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,216.3 | 47 / 49 | 4,306.0 – 79,428.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,490.6 | 47 / 49 | 1,981.9 – 59,555.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 49 / 49 | 15.5 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 49 / 49 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:43 | 49 / 49 | 23:43 – 45:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 49 / 49 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 49 / 49 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 49 / 49 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 36 / 49 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 49 / 49 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.0% | 49 / 49 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.1% | 49 / 49 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.1% | 49 / 49 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 49 / 49 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.9% | 49 / 49 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 36 / 49 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 49 team-games · 49 known results · Coverage varies by metric · — unavailable