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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
58 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 58 / 58 | 2.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 58 / 58 | 0.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 34.4 | 58 / 58 | 5.0 – 85.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.15 | 58 / 58 | 0.57 – 35.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 58 / 58 | 42.5% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.0 | 58 / 58 | 7.0 – 118.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 58 / 58 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 58 / 58 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 58 / 58 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 58 / 58 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 58 / 58 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 63.8% | 58 / 58 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 56.9% | 58 / 58 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 147.0 | 3 / 58 | 0.0 – 441.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 810.7 | 3 / 58 | 0.0 – 1,379.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,917.2 | 58 / 58 | 36,475.0 – 180,184.0 |
Physical damageFinal match statistic reported by the match source. | 44,483.1 | 58 / 58 | 13,659.0 – 78,893.0 |
Magic damageFinal match statistic reported by the match source. | 43,271.5 | 58 / 58 | 13,992.0 – 96,828.0 |
True damageFinal match statistic reported by the match source. | 5,158.3 | 58 / 58 | 285.0 – 26,934.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 58 / 58 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,796.0 | 58 / 58 | 1,551.0 – 4,223.5 |
Damage takenFinal match statistic reported by the match source. | 119,086.9 | 58 / 58 | 61,795.0 – 194,297.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,844.8 | 58 / 58 | 38,696.0 – 252,359.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,939.0 | 58 / 58 | 41,688.0 – 98,415.0 |
Gold spentFinal match statistic reported by the match source. | 59,059.2 | 58 / 58 | 40,743.0 – 89,013.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 58 / 58 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,929.7 | 58 / 58 | 1,607.2 – 2,433.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 58 / 58 | 71.4% – 99.5% |
Total CSFinal match statistic reported by the match source. | 1,133.7 | 58 / 58 | 780.0 – 1,614.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 58 / 58 | 29.7 – 42.6 |
Turret plates takenFinal match statistic reported by the match source. | 38.6 | 58 / 58 | 3.0 – 113.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -19.5 | 43 / 58 | -150.0 – +91.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -403.8 | 57 / 58 | -5,449.0 – +8,219.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -486.2 | 43 / 58 | -5,240.0 – +5,173.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 297.8 | 58 / 58 | 160.0 – 533.0 |
Vision score / minFinal match statistic reported by the match source. | 8.88 | 58 / 58 | 6.08 – 10.71 |
Wards placedFinal match statistic reported by the match source. | 108.4 | 58 / 58 | 61.0 – 181.0 |
Wards clearedFinal match statistic reported by the match source. | 42.6 | 58 / 58 | 17.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 34.0 | 58 / 58 | 16.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 58 / 58 | 0.87 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,432.4 | 57 / 58 | 3,283.0 – 46,339.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,962.9 | 57 / 58 | 1,243.3 – 28,281.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 58 / 58 | 14.8 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 58 / 58 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:08 | 58 / 58 | 22:45 – 49:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 58 / 58 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 58 / 58 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 58 / 58 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 33 / 58 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 58 / 58 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 63.8% | 58 / 58 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.4% | 58 / 58 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.8% | 58 / 58 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.6% | 58 / 58 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.8% | 58 / 58 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 33 / 58 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 58 team-games · 58 known results · Coverage varies by metric · — unavailable