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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
32 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 32 / 32 | 3.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 32 / 32 | 2.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 39.3 | 32 / 32 | 8.0 – 85.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.43 | 32 / 32 | 0.65 – 25.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.0% | 32 / 32 | 42.5% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.2 | 32 / 32 | 11.0 – 118.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 32 / 32 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 32 / 32 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 32 / 32 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 59.4% | 32 / 32 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.1% | 32 / 32 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 32 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,216.0 | 2 / 32 | 1,053.0 – 1,379.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,268.4 | 32 / 32 | 57,311.0 – 180,184.0 |
Physical damageFinal match statistic reported by the match source. | 44,441.8 | 32 / 32 | 20,595.0 – 74,197.0 |
Magic damageFinal match statistic reported by the match source. | 45,899.3 | 32 / 32 | 13,992.0 – 96,828.0 |
True damageFinal match statistic reported by the match source. | 5,922.8 | 32 / 32 | 285.0 – 26,934.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,862.4 | 32 / 32 | 1,939.1 – 4,223.5 |
Damage takenFinal match statistic reported by the match source. | 119,583.3 | 32 / 32 | 64,496.0 – 170,091.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,369.6 | 32 / 32 | 49,467.0 – 252,359.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,080.5 | 32 / 32 | 46,002.0 – 98,415.0 |
Gold spentFinal match statistic reported by the match source. | 60,702.1 | 32 / 32 | 43,805.0 – 89,013.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,969.1 | 32 / 32 | 1,659.4 – 2,433.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 32 / 32 | 71.4% – 99.5% |
Total CSFinal match statistic reported by the match source. | 1,132.2 | 32 / 32 | 781.0 – 1,614.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 32 / 32 | 29.7 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 41.7 | 32 / 32 | 7.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.0 | 26 / 32 | -84.0 – +70.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -686.5 | 31 / 32 | -5,449.0 – +3,164.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -447.9 | 26 / 32 | -5,240.0 – +3,283.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 299.4 | 32 / 32 | 160.0 – 533.0 |
Vision score / minFinal match statistic reported by the match source. | 8.80 | 32 / 32 | 6.08 – 10.71 |
Wards placedFinal match statistic reported by the match source. | 109.6 | 32 / 32 | 67.0 – 181.0 |
Wards clearedFinal match statistic reported by the match source. | 42.5 | 32 / 32 | 19.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 32.2 | 32 / 32 | 16.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 32 / 32 | 1.05 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,179.5 | 32 / 32 | 3,283.0 – 32,248.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,967.3 | 32 / 32 | 1,243.3 – 28,281.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 32 / 32 | 15.0 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 32 / 32 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:35 | 32 / 32 | 25:19 – 49:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 32 / 32 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 32 / 32 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 32 / 32 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 19 / 32 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 32 / 32 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.4% | 32 / 32 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.6% | 32 / 32 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 32 / 32 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.1% | 32 / 32 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 32 / 32 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 89.5% | 19 / 32 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 32 team-games · 32 known results · Coverage varies by metric · — unavailable