Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.4 | 7 / 7 | 5.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 13.9 | 7 / 7 | 3.0 – 20.0 |
AssistsFinal match statistic reported by the match source. | 27.0 | 7 / 7 | 10.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.85 | 7 / 7 | 1.14 – 17.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 7 / 7 | 53.3% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.4 | 7 / 7 | 16.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 7 / 7 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 7 / 7 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 7 / 7 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,206.4 | 7 / 7 | 77,393.0 – 152,350.0 |
Physical damageFinal match statistic reported by the match source. | 54,667.6 | 7 / 7 | 34,500.0 – 78,893.0 |
Magic damageFinal match statistic reported by the match source. | 42,218.1 | 7 / 7 | 20,315.0 – 63,818.0 |
True damageFinal match statistic reported by the match source. | 5,317.1 | 7 / 7 | 984.0 – 14,149.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,819.7 | 7 / 7 | 2,197.5 – 3,933.8 |
Damage takenFinal match statistic reported by the match source. | 135,851.4 | 7 / 7 | 64,620.0 – 194,297.0 |
Damage mitigatedFinal match statistic reported by the match source. | 142,536.3 | 7 / 7 | 72,064.0 – 184,791.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,591.9 | 7 / 7 | 54,176.0 – 96,832.0 |
Gold spentFinal match statistic reported by the match source. | 62,186.4 | 7 / 7 | 50,613.0 – 88,168.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,869.6 | 7 / 7 | 1,663.9 – 2,126.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 7 / 7 | 86.1% – 96.0% |
Total CSFinal match statistic reported by the match source. | 1,289.4 | 7 / 7 | 1,079.0 – 1,608.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 7 / 7 | 33.8 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 34.7 | 7 / 7 | 8.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.2 | 5 / 7 | -35.0 – +1.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -192.9 | 7 / 7 | -2,418.0 – +1,463.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,000.2 | 5 / 7 | -3,060.0 – +1,074.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 349.0 | 7 / 7 | 276.0 – 476.0 |
Vision score / minFinal match statistic reported by the match source. | 9.65 | 7 / 7 | 8.87 – 10.49 |
Wards placedFinal match statistic reported by the match source. | 120.4 | 7 / 7 | 98.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 52.4 | 7 / 7 | 39.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 40.1 | 7 / 7 | 31.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 7 / 7 | 1.21 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,803.7 | 7 / 7 | 6,865.1 – 46,339.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,877.8 | 7 / 7 | 2,851.4 – 22,240.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.1 | 7 / 7 | 16.6 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 7 / 7 | 14.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 36:04 | 7 / 7 | 31:08 – 47:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 5 / 7 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 7 / 7 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable