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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.2 | 5 / 5 | 4.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 23.4 | 5 / 5 | 16.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 33.4 | 5 / 5 | 10.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.12 | 5 / 5 | 0.67 – 5.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 5 / 5 | 51.1% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.6 | 5 / 5 | 14.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 5 / 5 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 5 / 5 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 5 / 5 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 128,851.4 | 5 / 5 | 58,699.0 – 208,418.0 |
Physical damageFinal match statistic reported by the match source. | 69,505.8 | 5 / 5 | 27,566.0 – 102,032.0 |
Magic damageFinal match statistic reported by the match source. | 50,101.0 | 5 / 5 | 26,205.0 – 77,186.0 |
True damageFinal match statistic reported by the match source. | 9,240.4 | 5 / 5 | 588.0 – 29,195.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,399.0 | 5 / 5 | 2,014.8 – 4,774.8 |
Damage takenFinal match statistic reported by the match source. | 165,765.0 | 5 / 5 | 95,215.0 – 269,881.0 |
Damage mitigatedFinal match statistic reported by the match source. | 185,556.6 | 5 / 5 | 90,212.0 – 370,407.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,870.8 | 5 / 5 | 41,193.0 – 103,501.0 |
Gold spentFinal match statistic reported by the match source. | 62,054.8 | 5 / 5 | 40,685.0 – 95,745.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,793.3 | 5 / 5 | 1,630.3 – 1,974.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.2% | 5 / 5 | 92.5% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,151.2 | 5 / 5 | 812.0 – 1,666.0 |
CS / minFinal match statistic reported by the match source. | 31.9 | 5 / 5 | 30.9 – 33.8 |
Turret plates takenFinal match statistic reported by the match source. | 30.4 | 5 / 5 | 15.0 – 74.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.8 | 5 / 5 | -57.0 – +24.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -720.2 | 5 / 5 | -4,133.0 – +2,892.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -601.4 | 5 / 5 | -3,525.0 – +2,122.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 301.0 | 5 / 5 | 187.0 – 479.0 |
Vision score / minFinal match statistic reported by the match source. | 8.18 | 5 / 5 | 7.40 – 9.14 |
Wards placedFinal match statistic reported by the match source. | 106.6 | 5 / 5 | 76.0 – 155.0 |
Wards clearedFinal match statistic reported by the match source. | 43.6 | 5 / 5 | 26.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 36.8 | 5 / 5 | 25.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.96 | 5 / 5 | 1.16 – 2.50 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,084.0 | 5 / 5 | 4,534.0 – 15,875.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,815.0 | 5 / 5 | 1,961.6 – 6,088.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 5 / 5 | 16.1 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 5 / 5 | 12.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 36:11 | 5 / 5 | 25:16 – 52:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 5 / 5 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 4 / 5 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.2 | 5 / 5 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 5 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable