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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
151 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 151 / 151 | 2.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 15.7 | 151 / 151 | 2.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 41.1 | 151 / 151 | 4.0 – 90.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.74 | 151 / 151 | 0.32 – 28.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.6% | 151 / 151 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.7 | 151 / 151 | 8.0 – 129.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 151 / 151 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 151 / 151 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 151 / 151 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 151 / 151 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 151 / 151 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 59.6% | 151 / 151 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.3% | 151 / 151 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 151 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 151 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,291.7 | 151 / 151 | 37,697.0 – 169,942.0 |
Physical damageFinal match statistic reported by the match source. | 47,737.6 | 151 / 151 | 13,143.0 – 94,549.0 |
Magic damageFinal match statistic reported by the match source. | 40,181.8 | 151 / 151 | 11,620.0 – 103,295.0 |
True damageFinal match statistic reported by the match source. | 4,368.5 | 151 / 151 | 355.0 – 15,734.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 151 / 151 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,946.9 | 151 / 151 | 1,507.9 – 4,718.3 |
Damage takenFinal match statistic reported by the match source. | 115,466.5 | 151 / 151 | 52,186.0 – 198,785.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,470.0 | 151 / 151 | 39,654.0 – 253,777.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,201.6 | 151 / 151 | 38,785.0 – 95,884.0 |
Gold spentFinal match statistic reported by the match source. | 58,081.8 | 151 / 151 | 36,360.0 – 87,945.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 151 / 151 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,027.3 | 151 / 151 | 1,553.4 – 2,407.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 151 / 151 | 80.5% – 101.1% |
Total CSFinal match statistic reported by the match source. | 1,114.5 | 151 / 151 | 697.0 – 1,693.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 151 / 151 | 29.5 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 53.4 | 151 / 151 | 4.0 – 113.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +16.6 | 122 / 151 | -106.0 – +101.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +618.0 | 151 / 151 | -5,634.0 – +7,455.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +532.1 | 122 / 151 | -6,070.0 – +8,039.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 323.2 | 151 / 151 | 142.0 – 543.0 |
Vision score / minFinal match statistic reported by the match source. | 10.22 | 151 / 151 | 7.38 – 13.01 |
Wards placedFinal match statistic reported by the match source. | 116.8 | 151 / 151 | 67.0 – 211.0 |
Wards clearedFinal match statistic reported by the match source. | 54.1 | 151 / 151 | 19.0 – 103.0 |
Control wards placedFinal match statistic reported by the match source. | 39.3 | 151 / 151 | 18.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 151 / 151 | 0.88 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,366.0 | 151 / 151 | 3,110.8 – 46,675.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,031.9 | 151 / 151 | 1,544.8 – 31,726.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 151 / 151 | 14.3 – 22.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 151 / 151 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 31:17 | 151 / 151 | 19:15 – 48:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 151 / 151 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 151 / 151 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 151 / 151 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 116 / 151 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 151 / 151 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.6% | 151 / 151 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 151 / 151 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.7% | 151 / 151 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 151 / 151 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.6% | 151 / 151 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.6% | 116 / 151 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 151 team-games · 151 known results · Coverage varies by metric · — unavailable