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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.6 | 16 / 16 | 9.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 19.8 | 16 / 16 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 48.3 | 16 / 16 | 18.0 – 84.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.59 | 16 / 16 | 1.04 – 16.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 16 / 16 | 47.5% – 75.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 70.9 | 16 / 16 | 27.0 – 124.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 16 / 16 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 16 / 16 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 16 / 16 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,419.6 | 16 / 16 | 66,905.0 – 155,626.0 |
Physical damageFinal match statistic reported by the match source. | 48,612.6 | 16 / 16 | 28,060.0 – 74,593.0 |
Magic damageFinal match statistic reported by the match source. | 51,247.1 | 16 / 16 | 25,254.0 – 103,295.0 |
True damageFinal match statistic reported by the match source. | 5,555.6 | 16 / 16 | 1,250.0 – 15,122.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,250.0 | 16 / 16 | 2,616.9 – 4,718.3 |
Damage takenFinal match statistic reported by the match source. | 132,509.1 | 16 / 16 | 76,767.0 – 180,846.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,599.3 | 16 / 16 | 53,987.0 – 253,777.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,642.8 | 16 / 16 | 41,091.0 – 90,416.0 |
Gold spentFinal match statistic reported by the match source. | 60,722.4 | 16 / 16 | 40,223.0 – 85,225.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,039.5 | 16 / 16 | 1,737.5 – 2,316.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 16 / 16 | 85.9% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,098.7 | 16 / 16 | 697.0 – 1,562.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 16 / 16 | 29.5 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 52.7 | 16 / 16 | 5.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.2 | 13 / 16 | -69.0 – +51.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +276.1 | 16 / 16 | -5,634.0 – +4,482.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +71.7 | 13 / 16 | -3,581.0 – +4,171.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 321.8 | 16 / 16 | 187.0 – 473.0 |
Vision score / minFinal match statistic reported by the match source. | 9.87 | 16 / 16 | 7.76 – 11.50 |
Wards placedFinal match statistic reported by the match source. | 114.3 | 16 / 16 | 69.0 – 192.0 |
Wards clearedFinal match statistic reported by the match source. | 51.5 | 16 / 16 | 25.0 – 79.0 |
Control wards placedFinal match statistic reported by the match source. | 39.6 | 16 / 16 | 22.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 16 / 16 | 1.35 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,709.3 | 16 / 16 | 3,751.6 – 19,191.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,323.7 | 16 / 16 | 1,580.4 – 13,944.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 16 / 16 | 14.3 – 18.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 16 / 16 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:03 | 16 / 16 | 23:39 – 43:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 16 / 16 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 9 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 16 / 16 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable