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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
38 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.8 | 38 / 38 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 38 / 38 | 2.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 36.8 | 38 / 38 | 7.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.25 | 38 / 38 | 0.47 – 27.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 69.9% | 38 / 38 | 53.3% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.6 | 38 / 38 | 9.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 38 / 38 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 38 / 38 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 38 / 38 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 38 / 38 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 38 / 38 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.9% | 38 / 38 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.7% | 38 / 38 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 38 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 38 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,588.9 | 38 / 38 | 46,221.0 – 135,463.0 |
Physical damageFinal match statistic reported by the match source. | 44,281.1 | 38 / 38 | 16,281.0 – 84,132.0 |
Magic damageFinal match statistic reported by the match source. | 37,194.7 | 38 / 38 | 18,175.0 – 65,338.0 |
True damageFinal match statistic reported by the match source. | 5,109.6 | 38 / 38 | 355.0 – 15,287.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 38 / 38 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,660.4 | 38 / 38 | 1,513.6 – 3,622.5 |
Damage takenFinal match statistic reported by the match source. | 114,072.7 | 38 / 38 | 52,186.0 – 173,086.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,196.3 | 38 / 38 | 39,654.0 – 197,262.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,505.2 | 38 / 38 | 45,401.0 – 95,884.0 |
Gold spentFinal match statistic reported by the match source. | 58,634.5 | 38 / 38 | 43,155.0 – 87,945.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 38 / 38 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,969.1 | 38 / 38 | 1,553.4 – 2,273.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 38 / 38 | 81.9% – 101.1% |
Total CSFinal match statistic reported by the match source. | 1,160.2 | 38 / 38 | 870.0 – 1,693.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 38 / 38 | 32.7 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 49.8 | 38 / 38 | 4.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +22.0 | 25 / 38 | -48.0 – +77.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +384.7 | 38 / 38 | -4,383.0 – +5,586.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +350.8 | 25 / 38 | -3,435.0 – +3,899.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 341.2 | 38 / 38 | 203.0 – 543.0 |
Vision score / minFinal match statistic reported by the match source. | 10.47 | 38 / 38 | 8.74 – 13.01 |
Wards placedFinal match statistic reported by the match source. | 122.5 | 38 / 38 | 77.0 – 211.0 |
Wards clearedFinal match statistic reported by the match source. | 59.4 | 38 / 38 | 31.0 – 103.0 |
Control wards placedFinal match statistic reported by the match source. | 39.5 | 38 / 38 | 21.0 – 61.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 38 / 38 | 0.88 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,176.8 | 38 / 38 | 3,898.8 – 46,675.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,995.4 | 38 / 38 | 1,904.4 – 31,726.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 38 / 38 | 16.3 – 22.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 38 / 38 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:20 | 38 / 38 | 22:52 – 48:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 38 / 38 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 38 / 38 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 38 / 38 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 30 / 38 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 38 / 38 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 38 / 38 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.3% | 38 / 38 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 38 / 38 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 38 / 38 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 38 / 38 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 30 / 38 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 38 team-games · 38 known results · Coverage varies by metric · — unavailable