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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.6 | 16 / 16 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 16 / 16 | 3.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 46.3 | 16 / 16 | 4.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.51 | 16 / 16 | 0.38 – 28.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.9% | 16 / 16 | 40.0% – 77.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 66.8 | 16 / 16 | 8.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 16 / 16 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 16 / 16 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.8 | 16 / 16 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,456.3 | 16 / 16 | 45,186.0 – 117,430.0 |
Physical damageFinal match statistic reported by the match source. | 51,279.2 | 16 / 16 | 24,466.0 – 72,854.0 |
Magic damageFinal match statistic reported by the match source. | 37,927.9 | 16 / 16 | 19,735.0 – 63,305.0 |
True damageFinal match statistic reported by the match source. | 3,245.5 | 16 / 16 | 942.0 – 11,498.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,251.4 | 16 / 16 | 1,966.0 – 4,226.6 |
Damage takenFinal match statistic reported by the match source. | 106,341.9 | 16 / 16 | 58,159.0 – 139,173.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,245.1 | 16 / 16 | 44,494.0 – 163,163.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,695.6 | 16 / 16 | 38,785.0 – 71,912.0 |
Gold spentFinal match statistic reported by the match source. | 54,196.1 | 16 / 16 | 36,360.0 – 66,743.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,114.9 | 16 / 16 | 1,687.5 – 2,360.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 16 / 16 | 80.5% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,021.1 | 16 / 16 | 713.0 – 1,214.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 16 / 16 | 33.4 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 59.1 | 16 / 16 | 10.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.8 | 14 / 16 | -106.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +227.4 | 16 / 16 | -4,233.0 – +7,368.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +127.0 | 14 / 16 | -6,070.0 – +6,851.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 266.6 | 16 / 16 | 142.0 – 373.0 |
Vision score / minFinal match statistic reported by the match source. | 9.34 | 16 / 16 | 7.38 – 10.67 |
Wards placedFinal match statistic reported by the match source. | 100.5 | 16 / 16 | 67.0 – 150.0 |
Wards clearedFinal match statistic reported by the match source. | 43.8 | 16 / 16 | 19.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 32.9 | 16 / 16 | 18.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 16 / 16 | 1.17 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,179.2 | 16 / 16 | 3,647.6 – 19,386.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,030.1 | 16 / 16 | 1,768.4 – 15,148.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 16 / 16 | 15.7 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 16 / 16 | 12.4 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 28:16 | 16 / 16 | 19:15 – 35:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 16 / 16 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 14 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 16 / 16 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 14 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable