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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.1 | 20 / 20 | 2.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 15.5 | 20 / 20 | 4.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 40.6 | 20 / 20 | 6.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.79 | 20 / 20 | 0.32 – 18.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.1% | 20 / 20 | 54.5% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.8 | 20 / 20 | 8.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 20 / 20 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 20 / 20 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 20 / 20 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,999.9 | 20 / 20 | 37,697.0 – 137,442.0 |
Physical damageFinal match statistic reported by the match source. | 44,109.9 | 20 / 20 | 13,143.0 – 94,549.0 |
Magic damageFinal match statistic reported by the match source. | 43,339.0 | 20 / 20 | 18,278.0 – 67,770.0 |
True damageFinal match statistic reported by the match source. | 4,547.2 | 20 / 20 | 961.0 – 11,774.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,986.0 | 20 / 20 | 1,507.9 – 4,135.0 |
Damage takenFinal match statistic reported by the match source. | 112,877.5 | 20 / 20 | 73,598.0 – 198,785.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,216.5 | 20 / 20 | 49,112.0 – 195,430.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,180.1 | 20 / 20 | 41,023.0 – 87,725.0 |
Gold spentFinal match statistic reported by the match source. | 56,998.4 | 20 / 20 | 38,835.0 – 80,155.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,019.7 | 20 / 20 | 1,640.9 – 2,367.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 20 / 20 | 83.4% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,095.8 | 20 / 20 | 812.0 – 1,499.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 20 / 20 | 31.0 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 50.5 | 20 / 20 | 6.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +20.4 | 20 / 20 | -32.0 – +101.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,443.4 | 20 / 20 | -4,029.0 – +7,455.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +915.3 | 20 / 20 | -3,235.0 – +8,039.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 328.1 | 20 / 20 | 206.0 – 535.0 |
Vision score / minFinal match statistic reported by the match source. | 10.47 | 20 / 20 | 8.24 – 12.90 |
Wards placedFinal match statistic reported by the match source. | 118.4 | 20 / 20 | 79.0 – 183.0 |
Wards clearedFinal match statistic reported by the match source. | 53.3 | 20 / 20 | 24.0 – 87.0 |
Control wards placedFinal match statistic reported by the match source. | 39.3 | 20 / 20 | 23.0 – 63.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 20 / 20 | 0.92 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,282.4 | 20 / 20 | 3,110.8 – 19,252.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,011.6 | 20 / 20 | 1,640.9 – 13,994.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 20 / 20 | 14.5 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 20 / 20 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:55 | 20 / 20 | 22:16 – 43:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 20 / 20 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 15 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 15 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable