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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
47 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.1 | 47 / 47 | 3.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 47 / 47 | 4.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 42.2 | 47 / 47 | 6.0 – 90.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.38 | 47 / 47 | 0.41 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.3% | 47 / 47 | 50.9% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.3 | 47 / 47 | 9.0 – 129.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 47 / 47 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 47 / 47 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 47 / 47 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 47 / 47 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 47 / 47 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.4% | 47 / 47 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.1% | 47 / 47 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 47 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 47 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,395.9 | 47 / 47 | 40,232.0 – 169,942.0 |
Physical damageFinal match statistic reported by the match source. | 50,015.2 | 47 / 47 | 27,777.0 – 89,785.0 |
Magic damageFinal match statistic reported by the match source. | 38,526.8 | 47 / 47 | 11,620.0 – 93,174.0 |
True damageFinal match statistic reported by the match source. | 3,849.8 | 47 / 47 | 390.0 – 15,734.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 47 / 47 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,009.2 | 47 / 47 | 1,528.8 – 4,484.0 |
Damage takenFinal match statistic reported by the match source. | 111,854.4 | 47 / 47 | 61,873.0 – 166,932.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,432.9 | 47 / 47 | 43,672.0 – 251,556.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,294.7 | 47 / 47 | 44,480.0 – 83,423.0 |
Gold spentFinal match statistic reported by the match source. | 57,652.9 | 47 / 47 | 42,650.0 – 77,170.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 47 / 47 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,070.9 | 47 / 47 | 1,690.2 – 2,407.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 47 / 47 | 84.7% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,100.3 | 47 / 47 | 886.0 – 1,472.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 47 / 47 | 31.5 – 40.3 |
Turret plates takenFinal match statistic reported by the match source. | 59.1 | 47 / 47 | 11.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +23.6 | 42 / 47 | -37.0 – +83.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +950.0 | 47 / 47 | -5,546.0 – +6,736.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +969.0 | 42 / 47 | -3,510.0 – +5,327.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 314.4 | 47 / 47 | 206.0 – 475.0 |
Vision score / minFinal match statistic reported by the match source. | 10.16 | 47 / 47 | 8.09 – 12.71 |
Wards placedFinal match statistic reported by the match source. | 113.4 | 47 / 47 | 72.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 53.0 | 47 / 47 | 29.0 – 90.0 |
Control wards placedFinal match statistic reported by the match source. | 39.0 | 47 / 47 | 22.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 47 / 47 | 0.90 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,112.9 | 47 / 47 | 4,005.3 – 19,947.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,590.8 | 47 / 47 | 2,017.6 – 13,871.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 47 / 47 | 14.9 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 47 / 47 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:43 | 47 / 47 | 22:46 – 43:01 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 47 / 47 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 47 / 47 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 47 / 47 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 37 / 47 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.6 | 47 / 47 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.4% | 47 / 47 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 68.1% | 47 / 47 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.2% | 47 / 47 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.0% | 47 / 47 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 70.2% | 47 / 47 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 89.2% | 37 / 47 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 47 team-games · 47 known results · Coverage varies by metric · — unavailable