Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.1 | 14 / 14 | 6.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 18.0 | 14 / 14 | 4.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 35.1 | 14 / 14 | 11.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.74 | 14 / 14 | 0.77 – 12.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.2% | 14 / 14 | 56.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.3 | 14 / 14 | 17.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 14 / 14 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 14 / 14 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,646.8 | 14 / 14 | 69,120.0 – 152,856.0 |
Physical damageFinal match statistic reported by the match source. | 49,608.3 | 14 / 14 | 27,218.0 – 94,435.0 |
Magic damageFinal match statistic reported by the match source. | 39,265.1 | 14 / 14 | 26,205.0 – 57,416.0 |
True damageFinal match statistic reported by the match source. | 3,769.9 | 14 / 14 | 552.0 – 8,391.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,765.0 | 14 / 14 | 1,941.2 – 4,088.9 |
Damage takenFinal match statistic reported by the match source. | 126,025.0 | 14 / 14 | 91,352.0 – 167,239.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,880.4 | 14 / 14 | 77,634.0 – 224,070.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,741.5 | 14 / 14 | 47,291.0 – 82,723.0 |
Gold spentFinal match statistic reported by the match source. | 60,992.3 | 14 / 14 | 45,351.0 – 79,145.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,936.2 | 14 / 14 | 1,744.8 – 2,212.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.2% | 14 / 14 | 87.5% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,190.3 | 14 / 14 | 936.0 – 1,394.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 14 / 14 | 33.0 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 42.1 | 14 / 14 | 5.0 – 113.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.9 | 8 / 14 | -27.0 – +39.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -205.1 | 14 / 14 | -4,450.0 – +2,826.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -696.3 | 8 / 14 | -3,757.0 – +2,893.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 363.7 | 14 / 14 | 217.0 – 474.0 |
Vision score / minFinal match statistic reported by the match source. | 10.82 | 14 / 14 | 7.66 – 12.84 |
Wards placedFinal match statistic reported by the match source. | 131.5 | 14 / 14 | 88.0 – 192.0 |
Wards clearedFinal match statistic reported by the match source. | 59.5 | 14 / 14 | 32.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 46.7 | 14 / 14 | 30.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 14 / 14 | 1.04 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,001.4 | 14 / 14 | 4,287.2 – 22,838.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,596.8 | 14 / 14 | 1,544.8 – 15,578.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 14 / 14 | 16.7 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 14 / 14 | 13.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:24 | 14 / 14 | 26:37 – 39:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 14 / 14 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 11 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 14 / 14 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable