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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.6 | 27 / 27 | 4.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 20.1 | 27 / 27 | 10.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 28.7 | 26 / 27 | 6.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.06 | 26 / 27 | 0.59 – 7.46 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 26 / 27 | 48.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.3 | 26 / 27 | 10.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 23 / 27 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 26 / 27 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 26 / 27 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 26 / 27 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.3% | 26 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.8% | 26 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,307.3 | 4 / 27 | 265.0 – 2,871.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 4 / 27 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,356.4 | 26 / 27 | 46,574.0 – 137,570.0 |
Physical damageFinal match statistic reported by the match source. | 42,143.7 | 26 / 27 | 22,794.0 – 79,669.0 |
Magic damageFinal match statistic reported by the match source. | 39,782.8 | 26 / 27 | 16,236.0 – 82,361.0 |
True damageFinal match statistic reported by the match source. | 4,426.0 | 26 / 27 | 691.0 – 10,805.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,656.0 | 26 / 27 | 1,774.2 – 3,803.8 |
Damage takenFinal match statistic reported by the match source. | 127,973.5 | 26 / 27 | 94,980.0 – 200,782.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,974.7 | 26 / 27 | 44,105.0 – 249,421.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,795.9 | 26 / 27 | 36,172.0 – 83,929.0 |
Gold spentFinal match statistic reported by the match source. | 54,220.5 | 26 / 27 | 33,035.0 – 80,198.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,828.1 | 26 / 27 | 1,539.2 – 2,151.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 26 / 27 | 75.6% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,052.3 | 26 / 27 | 746.0 – 1,506.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 26 / 27 | 30.4 – 36.5 |
Turret plates takenFinal match statistic reported by the match source. | 31.5 | 26 / 27 | 5.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -30.4 | 23 / 27 | -96.0 – +52.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,063.0 | 27 / 27 | -4,403.0 – +3,968.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,752.6 | 23 / 27 | -5,512.0 – +4,257.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 281.9 | 26 / 27 | 156.0 – 443.0 |
Vision score / minFinal match statistic reported by the match source. | 8.70 | 26 / 27 | 6.64 – 10.89 |
Wards placedFinal match statistic reported by the match source. | 104.2 | 26 / 27 | 62.0 – 176.0 |
Wards clearedFinal match statistic reported by the match source. | 41.4 | 26 / 27 | 20.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 32.8 | 26 / 27 | 16.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 26 / 27 | 0.98 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,374.2 | 26 / 27 | 3,553.7 – 12,509.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,928.5 | 26 / 27 | 1,514.4 – 6,935.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 26 / 27 | 15.0 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 26 / 27 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:55 | 27 / 27 | 23:30 – 44:56 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 27 / 27 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 27 / 27 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 13 / 27 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.1 | 27 / 27 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.7% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.0% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.7% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 13 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable