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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.8 | 9 / 9 | 5.0 – 15.0 |
DeathsFinal match statistic reported by the match source. | 24.4 | 9 / 9 | 17.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 21.1 | 9 / 9 | 8.0 – 31.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.26 | 9 / 9 | 0.59 – 2.30 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 9 / 9 | 52.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 30.9 | 9 / 9 | 13.0 – 46.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 7 / 9 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 9 / 9 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 22.2% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,819.0 | 2 / 9 | 767.0 – 2,871.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 9 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 68,050.8 | 9 / 9 | 46,574.0 – 110,493.0 |
Physical damageFinal match statistic reported by the match source. | 33,333.9 | 9 / 9 | 22,794.0 – 57,083.0 |
Magic damageFinal match statistic reported by the match source. | 30,489.0 | 9 / 9 | 16,236.0 – 47,128.0 |
True damageFinal match statistic reported by the match source. | 4,223.8 | 9 / 9 | 691.0 – 8,426.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,181.1 | 9 / 9 | 1,774.2 – 2,721.9 |
Damage takenFinal match statistic reported by the match source. | 130,229.3 | 9 / 9 | 106,612.0 – 200,782.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,306.8 | 9 / 9 | 44,105.0 – 249,421.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,793.9 | 9 / 9 | 36,172.0 – 83,929.0 |
Gold spentFinal match statistic reported by the match source. | 49,611.4 | 9 / 9 | 34,873.0 – 80,198.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,729.3 | 9 / 9 | 1,539.2 – 1,949.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 9 / 9 | 76.8% – 98.3% |
Total CSFinal match statistic reported by the match source. | 996.2 | 9 / 9 | 746.0 – 1,506.0 |
CS / minFinal match statistic reported by the match source. | 32.2 | 9 / 9 | 30.4 – 34.4 |
Turret plates takenFinal match statistic reported by the match source. | 16.1 | 9 / 9 | 5.0 – 40.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -57.3 | 8 / 9 | -93.0 – -6.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,849.8 | 9 / 9 | -4,403.0 – +3,233.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,610.4 | 8 / 9 | -3,710.0 – +4,257.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 254.4 | 9 / 9 | 156.0 – 443.0 |
Vision score / minFinal match statistic reported by the match source. | 8.10 | 9 / 9 | 6.64 – 9.86 |
Wards placedFinal match statistic reported by the match source. | 90.2 | 9 / 9 | 62.0 – 151.0 |
Wards clearedFinal match statistic reported by the match source. | 36.2 | 9 / 9 | 20.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 24.0 | 9 / 9 | 16.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.27 | 9 / 9 | 0.98 – 1.51 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,327.6 | 9 / 9 | 3,553.7 – 10,039.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,200.7 | 9 / 9 | 1,514.4 – 4,196.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 9 / 9 | 16.9 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 9 / 9 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:49 | 9 / 9 | 23:30 – 44:56 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 9 / 9 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 9 / 9 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 9 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 9 / 9 | 0.0 – 7.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 11.1% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 11.1% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 9 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable