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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.4 | 15 / 15 | 4.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 17.7 | 15 / 15 | 10.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 31.5 | 14 / 15 | 6.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.59 | 14 / 15 | 0.60 – 7.46 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 14 / 15 | 48.0% – 77.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.0 | 14 / 15 | 10.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 13 / 15 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.9 | 14 / 15 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 35.7% | 14 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.7% | 14 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 795.5 | 2 / 15 | 265.0 – 1,326.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 15 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,290.4 | 14 / 15 | 52,765.0 – 137,570.0 |
Physical damageFinal match statistic reported by the match source. | 46,268.6 | 14 / 15 | 24,728.0 – 79,669.0 |
Magic damageFinal match statistic reported by the match source. | 45,194.1 | 14 / 15 | 17,115.0 – 82,361.0 |
True damageFinal match statistic reported by the match source. | 3,823.9 | 14 / 15 | 989.0 – 10,805.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,918.9 | 14 / 15 | 2,066.9 – 3,803.8 |
Damage takenFinal match statistic reported by the match source. | 123,234.0 | 14 / 15 | 94,980.0 – 172,619.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,554.9 | 14 / 15 | 58,488.0 – 197,316.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,736.0 | 14 / 15 | 42,207.0 – 79,103.0 |
Gold spentFinal match statistic reported by the match source. | 54,910.0 | 14 / 15 | 33,035.0 – 76,508.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,856.2 | 14 / 15 | 1,653.1 – 2,086.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 14 / 15 | 75.6% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,056.9 | 14 / 15 | 795.0 – 1,465.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 14 / 15 | 31.0 – 36.5 |
Turret plates takenFinal match statistic reported by the match source. | 39.0 | 14 / 15 | 6.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.8 | 12 / 15 | -96.0 – +52.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -459.9 | 15 / 15 | -3,850.0 – +3,968.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,221.3 | 12 / 15 | -5,512.0 – +3,167.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 291.4 | 14 / 15 | 173.0 – 442.0 |
Vision score / minFinal match statistic reported by the match source. | 8.98 | 14 / 15 | 6.87 – 10.89 |
Wards placedFinal match statistic reported by the match source. | 110.6 | 14 / 15 | 72.0 – 176.0 |
Wards clearedFinal match statistic reported by the match source. | 42.0 | 14 / 15 | 23.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 37.6 | 14 / 15 | 17.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 14 / 15 | 1.25 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,099.9 | 14 / 15 | 4,787.7 – 12,509.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,441.6 | 14 / 15 | 2,056.6 – 6,935.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 14 / 15 | 15.0 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 14 / 15 | 12.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 32:00 | 15 / 15 | 23:49 – 44:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 8 / 15 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 15 / 15 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable