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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 3 / 3 | 14.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 19.7 | 3 / 3 | 12.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 38.0 | 3 / 3 | 31.0 – 45.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.80 | 3 / 3 | 2.05 – 5.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.9% | 3 / 3 | 62.9% – 67.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.0 | 3 / 3 | 45.0 – 66.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 3 / 3 | 1.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,581.3 | 3 / 3 | 91,957.0 – 109,077.0 |
Physical damageFinal match statistic reported by the match source. | 49,323.7 | 3 / 3 | 45,927.0 – 52,352.0 |
Magic damageFinal match statistic reported by the match source. | 42,411.7 | 3 / 3 | 37,052.0 – 51,255.0 |
True damageFinal match statistic reported by the match source. | 7,842.3 | 3 / 3 | 6,426.0 – 8,974.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,853.6 | 3 / 3 | 2,664.1 – 3,028.5 |
Damage takenFinal match statistic reported by the match source. | 143,323.7 | 3 / 3 | 120,165.0 – 168,866.0 |
Damage mitigatedFinal match statistic reported by the match source. | 167,938.0 | 3 / 3 | 132,168.0 – 222,185.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 69,414.7 | 3 / 3 | 67,218.0 – 73,296.0 |
Gold spentFinal match statistic reported by the match source. | 64,829.7 | 3 / 3 | 63,941.0 – 65,855.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,993.2 | 3 / 3 | 1,880.5 – 2,151.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 3 / 3 | 89.8% – 96.2% |
Total CSFinal match statistic reported by the match source. | 1,198.7 | 3 / 3 | 1,173.0 – 1,242.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 3 / 3 | 32.6 – 36.5 |
Turret plates takenFinal match statistic reported by the match source. | 42.3 | 3 / 3 | 27.0 – 61.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.0 | 3 / 3 | -17.0 – +31.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,718.3 | 3 / 3 | -4,296.0 – +1,165.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -257.3 | 3 / 3 | -1,964.0 – +1,300.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 320.0 | 3 / 3 | 301.0 – 346.0 |
Vision score / minFinal match statistic reported by the match source. | 9.19 | 3 / 3 | 8.36 – 10.16 |
Wards placedFinal match statistic reported by the match source. | 115.7 | 3 / 3 | 102.0 – 131.0 |
Wards clearedFinal match statistic reported by the match source. | 54.0 | 3 / 3 | 46.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 37.3 | 3 / 3 | 31.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 3 / 3 | 1.33 – 1.61 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,287.6 | 3 / 3 | 6,406.4 – 10,013.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,529.6 | 3 / 3 | 2,709.2 – 6,108.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 3 / 3 | 16.9 – 17.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.6 | 3 / 3 | 16.6 – 16.6 |
Game timeMean known game duration in minutes and seconds. | 34:52 | 3 / 3 | 34:04 – 36:01 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 1.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 3 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 3 / 3 | 3.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 3 | 100.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable