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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
47 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.5 | 47 / 47 | 3.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 16.8 | 47 / 47 | 2.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 38.5 | 47 / 47 | 3.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.33 | 47 / 47 | 0.27 – 14.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.8% | 47 / 47 | 38.0% – 83.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.0 | 47 / 47 | 6.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 45 / 47 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 47 / 47 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 47 / 47 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 47 / 47 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 47 / 47 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 44.7% | 47 / 47 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.4% | 47 / 47 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 883.5 | 6 / 47 | 0.0 – 2,057.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 624.3 | 6 / 47 | 0.0 – 2,946.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,833.9 | 47 / 47 | 26,842.0 – 161,564.0 |
Physical damageFinal match statistic reported by the match source. | 48,584.8 | 47 / 47 | 17,672.0 – 108,137.0 |
Magic damageFinal match statistic reported by the match source. | 37,891.1 | 47 / 47 | 7,817.0 – 66,642.0 |
True damageFinal match statistic reported by the match source. | 5,354.1 | 47 / 47 | 366.0 – 24,858.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 47 / 47 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,880.5 | 47 / 47 | 1,808.8 – 4,306.5 |
Damage takenFinal match statistic reported by the match source. | 117,894.1 | 47 / 47 | 34,086.0 – 204,801.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,684.3 | 47 / 47 | 23,854.0 – 296,584.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,945.4 | 47 / 47 | 25,931.0 – 88,228.0 |
Gold spentFinal match statistic reported by the match source. | 55,061.3 | 47 / 47 | 21,205.0 – 80,696.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 47 / 47 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,941.6 | 47 / 47 | 1,599.9 – 2,301.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 47 / 47 | 75.3% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,037.7 | 47 / 47 | 549.0 – 1,433.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 47 / 47 | 28.6 – 37.6 |
Turret plates takenFinal match statistic reported by the match source. | 39.9 | 47 / 47 | 4.0 – 117.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.3 | 32 / 47 | -123.0 – +96.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -282.7 | 45 / 47 | -8,503.0 – +6,382.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -107.1 | 32 / 47 | -6,237.0 – +3,608.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 262.0 | 47 / 47 | 91.0 – 509.0 |
Vision score / minFinal match statistic reported by the match source. | 8.24 | 47 / 47 | 5.80 – 11.73 |
Wards placedFinal match statistic reported by the match source. | 97.4 | 47 / 47 | 35.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 36.0 | 47 / 47 | 10.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 27.3 | 47 / 47 | 5.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 47 / 47 | 1.02 – 2.06 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,014.0 | 47 / 47 | 3,955.7 – 22,655.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,625.9 | 47 / 47 | 1,450.2 – 15,615.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 47 / 47 | 14.8 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 47 / 47 | 9.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:13 | 47 / 47 | 14:35 – 43:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 47 / 47 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 47 / 47 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 47 / 47 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 21 / 47 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 47 / 47 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.8% | 47 / 47 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.8% | 47 / 47 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.8% | 47 / 47 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.2% | 47 / 47 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.7% | 47 / 47 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 95.2% | 21 / 47 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 47 team-games · 46 known results · Coverage varies by metric · — unavailable