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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 14 / 14 | 5.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 15.1 | 14 / 14 | 4.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 39.4 | 14 / 14 | 6.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.81 | 14 / 14 | 0.41 – 14.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 14 / 14 | 44.0% – 79.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.4 | 14 / 14 | 11.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 14 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 14 / 14 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.7% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,747.9 | 14 / 14 | 41,824.0 – 139,809.0 |
Physical damageFinal match statistic reported by the match source. | 43,875.9 | 14 / 14 | 17,672.0 – 71,364.0 |
Magic damageFinal match statistic reported by the match source. | 42,835.9 | 14 / 14 | 20,556.0 – 66,642.0 |
True damageFinal match statistic reported by the match source. | 5,032.0 | 14 / 14 | 366.0 – 13,730.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,767.8 | 14 / 14 | 1,818.4 – 3,736.5 |
Damage takenFinal match statistic reported by the match source. | 116,823.8 | 14 / 14 | 75,886.0 – 162,925.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,335.1 | 14 / 14 | 58,310.0 – 285,945.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,772.4 | 14 / 14 | 39,155.0 – 88,228.0 |
Gold spentFinal match statistic reported by the match source. | 59,458.0 | 14 / 14 | 37,343.0 – 80,696.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,983.2 | 14 / 14 | 1,672.9 – 2,301.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 14 / 14 | 84.0% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,101.0 | 14 / 14 | 704.0 – 1,433.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 14 / 14 | 30.6 – 36.6 |
Turret plates takenFinal match statistic reported by the match source. | 48.2 | 14 / 14 | 9.0 – 117.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -14.4 | 10 / 14 | -123.0 – +70.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +701.6 | 14 / 14 | -7,505.0 – +6,382.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -503.7 | 10 / 14 | -6,237.0 – +2,884.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 277.9 | 14 / 14 | 140.0 – 509.0 |
Vision score / minFinal match statistic reported by the match source. | 8.35 | 14 / 14 | 6.09 – 11.73 |
Wards placedFinal match statistic reported by the match source. | 97.5 | 14 / 14 | 64.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 37.0 | 14 / 14 | 10.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 27.4 | 14 / 14 | 11.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 14 / 14 | 1.07 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,751.3 | 14 / 14 | 4,176.8 – 22,655.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,297.7 | 14 / 14 | 1,450.2 – 15,615.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 14 / 14 | 14.8 – 19.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 14 / 14 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:36 | 14 / 14 | 23:00 – 43:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 14 / 14 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable