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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.3 | 7 / 7 | 9.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 19.0 | 7 / 7 | 11.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 41.1 | 7 / 7 | 11.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.23 | 7 / 7 | 1.43 – 6.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.5% | 7 / 7 | 44.4% – 70.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.4 | 7 / 7 | 20.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 5 / 7 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 7 / 7 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 411.0 | 4 / 7 | 0.0 – 1,421.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 936.5 | 4 / 7 | 0.0 – 2,946.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,125.6 | 7 / 7 | 57,148.0 – 133,474.0 |
Physical damageFinal match statistic reported by the match source. | 47,280.4 | 7 / 7 | 33,493.0 – 69,233.0 |
Magic damageFinal match statistic reported by the match source. | 45,301.9 | 7 / 7 | 21,757.0 – 58,807.0 |
True damageFinal match statistic reported by the match source. | 8,539.6 | 7 / 7 | 1,893.0 – 24,858.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,148.4 | 7 / 7 | 2,332.6 – 3,790.0 |
Damage takenFinal match statistic reported by the match source. | 125,096.7 | 7 / 7 | 91,597.0 – 177,131.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,594.4 | 7 / 7 | 62,882.0 – 177,892.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,502.9 | 7 / 7 | 41,649.0 – 82,573.0 |
Gold spentFinal match statistic reported by the match source. | 51,827.1 | 7 / 7 | 39,120.0 – 62,188.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,926.6 | 7 / 7 | 1,700.0 – 2,238.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 84.3% | 7 / 7 | 75.3% – 94.1% |
Total CSFinal match statistic reported by the match source. | 998.4 | 7 / 7 | 736.0 – 1,350.0 |
CS / minFinal match statistic reported by the match source. | 31.3 | 7 / 7 | 28.8 – 34.3 |
Turret plates takenFinal match statistic reported by the match source. | 34.3 | 7 / 7 | 11.0 – 69.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.2 | 6 / 7 | -51.0 – +29.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -398.3 | 7 / 7 | -3,742.0 – +2,294.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +596.7 | 6 / 7 | -348.0 – +2,458.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 229.0 | 7 / 7 | 142.0 – 284.0 |
Vision score / minFinal match statistic reported by the match source. | 7.12 | 7 / 7 | 5.80 – 8.62 |
Wards placedFinal match statistic reported by the match source. | 79.6 | 7 / 7 | 49.0 – 98.0 |
Wards clearedFinal match statistic reported by the match source. | 32.6 | 7 / 7 | 17.0 – 45.0 |
Control wards placedFinal match statistic reported by the match source. | 17.4 | 7 / 7 | 5.0 – 22.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 7 / 7 | 1.37 – 1.91 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,584.0 | 7 / 7 | 4,474.9 – 11,764.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,237.0 | 7 / 7 | 2,045.0 – 6,881.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.2 | 7 / 7 | 15.3 – 17.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 7 / 7 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:56 | 7 / 7 | 24:30 – 40:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 7 | 1.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 7 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 7 / 7 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable