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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.8 | 10 / 10 | 3.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 18.3 | 10 / 10 | 11.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 29.0 | 10 / 10 | 3.0 – 57.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.34 | 10 / 10 | 0.27 – 7.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.7% | 10 / 10 | 40.0% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.8 | 10 / 10 | 6.0 – 81.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 10 / 10 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 10 / 10 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 10 / 10 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,828.5 | 2 / 10 | 1,600.0 – 2,057.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 10 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 77,580.2 | 10 / 10 | 45,109.0 – 127,404.0 |
Physical damageFinal match statistic reported by the match source. | 43,907.9 | 10 / 10 | 22,457.0 – 71,022.0 |
Magic damageFinal match statistic reported by the match source. | 28,155.2 | 10 / 10 | 12,249.0 – 47,952.0 |
True damageFinal match statistic reported by the match source. | 5,512.5 | 10 / 10 | 2,033.0 – 11,086.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,639.7 | 10 / 10 | 1,826.3 – 3,707.2 |
Damage takenFinal match statistic reported by the match source. | 113,651.4 | 10 / 10 | 90,982.0 – 151,473.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,759.8 | 10 / 10 | 74,022.0 – 180,928.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,928.0 | 10 / 10 | 35,678.0 – 71,185.0 |
Gold spentFinal match statistic reported by the match source. | 49,045.2 | 10 / 10 | 33,543.0 – 64,450.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,861.5 | 10 / 10 | 1,599.9 – 2,180.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 10 / 10 | 81.2% – 97.9% |
Total CSFinal match statistic reported by the match source. | 948.5 | 10 / 10 | 680.0 – 1,128.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 10 / 10 | 29.4 – 35.8 |
Turret plates takenFinal match statistic reported by the match source. | 29.5 | 10 / 10 | 4.0 – 69.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.6 | 7 / 10 | -73.0 – +61.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,791.6 | 10 / 10 | -8,503.0 – +3,409.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,511.3 | 7 / 10 | -4,584.0 – +2,991.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 237.9 | 10 / 10 | 150.0 – 320.0 |
Vision score / minFinal match statistic reported by the match source. | 8.18 | 10 / 10 | 6.73 – 10.46 |
Wards placedFinal match statistic reported by the match source. | 91.3 | 10 / 10 | 64.0 – 123.0 |
Wards clearedFinal match statistic reported by the match source. | 36.6 | 10 / 10 | 19.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 26.0 | 10 / 10 | 14.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 10 / 10 | 1.11 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,210.5 | 10 / 10 | 3,955.7 – 13,770.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,946.9 | 10 / 10 | 1,524.9 – 6,471.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 10 / 10 | 15.5 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 10 / 10 | 11.6 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 28:40 | 10 / 10 | 22:18 – 34:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 10 / 10 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 10 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 10 / 10 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 10.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 10 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable