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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
133 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.1 | 133 / 133 | 3.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 16.5 | 133 / 133 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 34.7 | 133 / 133 | 4.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.01 | 133 / 133 | 0.54 – 22.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.4% | 133 / 133 | 38.7% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.8 | 133 / 133 | 7.0 – 108.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 133 / 133 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 133 / 133 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 133 / 133 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 133 / 133 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 133 / 133 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 46.6% | 133 / 133 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.6% | 133 / 133 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 133 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 133 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,838.5 | 133 / 133 | 36,551.0 – 196,842.0 |
Physical damageFinal match statistic reported by the match source. | 45,241.0 | 133 / 133 | 15,020.0 – 103,210.0 |
Magic damageFinal match statistic reported by the match source. | 40,915.9 | 133 / 133 | 11,673.0 – 104,909.0 |
True damageFinal match statistic reported by the match source. | 3,677.6 | 133 / 133 | 272.0 – 19,920.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 133 / 133 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,821.4 | 133 / 133 | 1,483.8 – 4,340.0 |
Damage takenFinal match statistic reported by the match source. | 117,235.3 | 133 / 133 | 63,663.0 – 268,385.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,889.4 | 133 / 133 | 43,355.0 – 363,973.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,911.5 | 133 / 133 | 35,756.0 – 96,780.0 |
Gold spentFinal match statistic reported by the match source. | 56,165.0 | 133 / 133 | 33,360.0 – 98,910.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 133 / 133 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,934.5 | 133 / 133 | 1,537.9 – 2,248.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 133 / 133 | 82.4% – 102.2% |
Total CSFinal match statistic reported by the match source. | 1,103.5 | 133 / 133 | 725.0 – 1,634.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 133 / 133 | 29.9 – 41.1 |
Turret plates takenFinal match statistic reported by the match source. | 41.2 | 133 / 133 | 3.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.0 | 114 / 133 | -75.0 – +131.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -404.9 | 133 / 133 | -7,816.0 – +6,170.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -37.9 | 114 / 133 | -6,352.0 – +5,910.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 310.3 | 133 / 133 | 167.0 – 521.0 |
Vision score / minFinal match statistic reported by the match source. | 9.77 | 133 / 133 | 7.18 – 12.38 |
Wards placedFinal match statistic reported by the match source. | 120.2 | 133 / 133 | 68.0 – 194.0 |
Wards clearedFinal match statistic reported by the match source. | 50.7 | 133 / 133 | 19.0 – 96.0 |
Control wards placedFinal match statistic reported by the match source. | 39.7 | 133 / 133 | 16.0 – 73.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 133 / 133 | 0.88 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,090.6 | 133 / 133 | 2,984.5 – 22,799.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,684.1 | 133 / 133 | 1,366.5 – 17,656.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 133 / 133 | 15.1 – 23.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 133 / 133 | 12.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 31:26 | 133 / 133 | 22:38 – 47:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 133 / 133 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 133 / 133 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 133 / 133 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 77 / 133 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 133 / 133 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.6% | 133 / 133 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.9% | 133 / 133 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.1% | 133 / 133 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.4% | 133 / 133 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 43.6% | 133 / 133 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.9% | 77 / 133 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 133 team-games · 133 known results · Coverage varies by metric · — unavailable