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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.3 | 4 / 4 | 6.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 24.8 | 4 / 4 | 23.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 33.0 | 4 / 4 | 12.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.99 | 4 / 4 | 0.78 – 4.15 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.6% | 4 / 4 | 56.7% – 65.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.3 | 4 / 4 | 18.0 – 108.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 4 / 4 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 4 / 4 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,628.8 | 4 / 4 | 52,322.0 – 162,914.0 |
Physical damageFinal match statistic reported by the match source. | 32,788.8 | 4 / 4 | 18,222.0 – 60,959.0 |
Magic damageFinal match statistic reported by the match source. | 50,672.5 | 4 / 4 | 33,438.0 – 82,030.0 |
True damageFinal match statistic reported by the match source. | 6,163.3 | 4 / 4 | 659.0 – 19,920.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,657.0 | 4 / 4 | 1,921.2 – 3,525.0 |
Damage takenFinal match statistic reported by the match source. | 138,137.8 | 4 / 4 | 91,929.0 – 223,764.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,174.3 | 4 / 4 | 63,946.0 – 230,706.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,661.8 | 4 / 4 | 42,993.0 – 96,780.0 |
Gold spentFinal match statistic reported by the match source. | 58,550.8 | 4 / 4 | 39,788.0 – 98,910.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,814.4 | 4 / 4 | 1,578.7 – 2,094.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 98.1% | 4 / 4 | 92.5% – 102.2% |
Total CSFinal match statistic reported by the match source. | 1,099.5 | 4 / 4 | 910.0 – 1,634.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 4 / 4 | 32.0 – 35.5 |
Turret plates takenFinal match statistic reported by the match source. | 28.5 | 4 / 4 | 6.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -27.0 | 2 / 4 | -42.0 – -12.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,636.8 | 4 / 4 | -3,831.0 – +1,229.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -811.5 | 2 / 4 | -2,189.0 – +566.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 300.8 | 4 / 4 | 225.0 – 486.0 |
Vision score / minFinal match statistic reported by the match source. | 9.16 | 4 / 4 | 8.65 – 10.52 |
Wards placedFinal match statistic reported by the match source. | 112.5 | 4 / 4 | 86.0 – 175.0 |
Wards clearedFinal match statistic reported by the match source. | 46.3 | 4 / 4 | 34.0 – 73.0 |
Control wards placedFinal match statistic reported by the match source. | 36.5 | 4 / 4 | 24.0 – 56.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 4 / 4 | 1.22 – 1.68 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,581.3 | 4 / 4 | 3,996.9 – 8,606.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,410.6 | 4 / 4 | 1,869.3 – 3,722.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 4 / 4 | 16.9 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 4 / 4 | 13.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:08 | 4 / 4 | 26:01 – 46:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 4 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 1 / 4 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 4 / 4 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable