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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
39 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.1 | 39 / 39 | 6.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 39 / 39 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 36.4 | 39 / 39 | 12.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.49 | 39 / 39 | 0.87 – 22.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.0% | 39 / 39 | 38.7% – 82.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.6 | 39 / 39 | 18.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 39 / 39 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 39 / 39 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 39 / 39 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 39 / 39 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 39 / 39 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 59.0% | 39 / 39 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.7% | 39 / 39 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 39 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 39 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,039.6 | 39 / 39 | 36,551.0 – 170,616.0 |
Physical damageFinal match statistic reported by the match source. | 41,031.2 | 39 / 39 | 15,020.0 – 75,644.0 |
Magic damageFinal match statistic reported by the match source. | 39,839.2 | 39 / 39 | 11,673.0 – 96,901.0 |
True damageFinal match statistic reported by the match source. | 4,165.2 | 39 / 39 | 425.0 – 11,893.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 39 / 39 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,677.8 | 39 / 39 | 1,483.8 – 3,997.3 |
Damage takenFinal match statistic reported by the match source. | 104,822.2 | 39 / 39 | 63,663.0 – 157,018.0 |
Damage mitigatedFinal match statistic reported by the match source. | 101,873.2 | 39 / 39 | 43,355.0 – 178,092.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,122.1 | 39 / 39 | 40,555.0 – 86,450.0 |
Gold spentFinal match statistic reported by the match source. | 56,007.7 | 39 / 39 | 38,015.0 – 76,205.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 39 / 39 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,947.5 | 39 / 39 | 1,694.9 – 2,248.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 39 / 39 | 85.9% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,115.6 | 39 / 39 | 770.0 – 1,552.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 39 / 39 | 31.1 – 41.1 |
Turret plates takenFinal match statistic reported by the match source. | 44.1 | 39 / 39 | 3.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.8 | 39 / 39 | -67.0 – +131.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -121.6 | 39 / 39 | -7,210.0 – +6,170.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -39.1 | 39 / 39 | -6,352.0 – +5,910.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 323.0 | 39 / 39 | 180.0 – 521.0 |
Vision score / minFinal match statistic reported by the match source. | 10.16 | 39 / 39 | 7.44 – 12.38 |
Wards placedFinal match statistic reported by the match source. | 122.5 | 39 / 39 | 68.0 – 182.0 |
Wards clearedFinal match statistic reported by the match source. | 53.3 | 39 / 39 | 31.0 – 96.0 |
Control wards placedFinal match statistic reported by the match source. | 40.8 | 39 / 39 | 16.0 – 73.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 39 / 39 | 0.88 – 2.12 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,097.3 | 39 / 39 | 3,149.9 – 22,799.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,138.5 | 39 / 39 | 1,452.6 – 17,656.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 39 / 39 | 15.1 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 39 / 39 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:23 | 39 / 39 | 22:38 – 42:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 39 / 39 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 39 / 39 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 39 / 39 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 31 / 39 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 39 / 39 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.0% | 39 / 39 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.3% | 39 / 39 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.0% | 39 / 39 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 39 / 39 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.3% | 39 / 39 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.4% | 31 / 39 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 39 team-games · 39 known results · Coverage varies by metric · — unavailable