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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
39 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 39 / 39 | 3.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 16.6 | 39 / 39 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 31.7 | 39 / 39 | 6.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.72 | 39 / 39 | 0.64 – 10.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.1% | 39 / 39 | 47.5% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.3 | 39 / 39 | 9.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 39 / 39 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 39 / 39 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 39 / 39 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 39 / 39 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 39 / 39 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 39 / 39 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.2% | 39 / 39 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 39 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 39 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,801.8 | 39 / 39 | 45,743.0 – 145,752.0 |
Physical damageFinal match statistic reported by the match source. | 46,212.3 | 39 / 39 | 24,863.0 – 103,210.0 |
Magic damageFinal match statistic reported by the match source. | 35,841.1 | 39 / 39 | 20,290.0 – 67,697.0 |
True damageFinal match statistic reported by the match source. | 2,744.5 | 39 / 39 | 323.0 – 10,740.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 39 / 39 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,668.6 | 39 / 39 | 1,851.9 – 3,655.0 |
Damage takenFinal match statistic reported by the match source. | 119,760.7 | 39 / 39 | 76,248.0 – 233,939.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,615.6 | 39 / 39 | 47,427.0 – 249,789.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,740.5 | 39 / 39 | 41,815.0 – 87,026.0 |
Gold spentFinal match statistic reported by the match source. | 55,212.5 | 39 / 39 | 37,555.0 – 80,313.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 39 / 39 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,897.7 | 39 / 39 | 1,654.9 – 2,175.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 39 / 39 | 82.4% – 101.4% |
Total CSFinal match statistic reported by the match source. | 1,100.6 | 39 / 39 | 755.0 – 1,571.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 39 / 39 | 30.3 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 36.2 | 39 / 39 | 4.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.1 | 35 / 39 | -75.0 – +74.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -748.5 | 39 / 39 | -6,290.0 – +6,165.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -349.8 | 35 / 39 | -4,011.0 – +3,712.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 306.0 | 39 / 39 | 179.0 – 507.0 |
Vision score / minFinal match statistic reported by the match source. | 9.63 | 39 / 39 | 7.58 – 11.28 |
Wards placedFinal match statistic reported by the match source. | 116.4 | 39 / 39 | 80.0 – 194.0 |
Wards clearedFinal match statistic reported by the match source. | 50.8 | 39 / 39 | 24.0 – 96.0 |
Control wards placedFinal match statistic reported by the match source. | 39.7 | 39 / 39 | 23.0 – 71.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 39 / 39 | 1.01 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,196.7 | 39 / 39 | 3,315.1 – 20,296.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,590.0 | 39 / 39 | 1,728.6 – 13,229.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 39 / 39 | 15.5 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 39 / 39 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:28 | 39 / 39 | 23:37 – 44:56 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 39 / 39 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 39 / 39 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 39 / 39 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 19 / 39 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 39 / 39 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 39 / 39 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.4% | 39 / 39 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 39 / 39 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.3% | 39 / 39 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.9% | 39 / 39 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.2% | 19 / 39 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 39 team-games · 39 known results · Coverage varies by metric · — unavailable