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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 33 / 33 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 15.4 | 33 / 33 | 5.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 36.5 | 33 / 33 | 4.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.41 | 33 / 33 | 0.54 – 12.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.9% | 33 / 33 | 46.7% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.5 | 33 / 33 | 7.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 33 / 33 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 33 / 33 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 33 / 33 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 51.5% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.5% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 33 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 33 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,105.2 | 33 / 33 | 38,497.0 – 152,154.0 |
Physical damageFinal match statistic reported by the match source. | 48,483.0 | 33 / 33 | 22,288.0 – 85,905.0 |
Magic damageFinal match statistic reported by the match source. | 43,481.5 | 33 / 33 | 13,203.0 – 74,057.0 |
True damageFinal match statistic reported by the match source. | 4,136.7 | 33 / 33 | 531.0 – 14,770.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,000.4 | 33 / 33 | 1,596.3 – 4,340.0 |
Damage takenFinal match statistic reported by the match source. | 122,743.0 | 33 / 33 | 77,248.0 – 204,902.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,345.5 | 33 / 33 | 62,086.0 – 322,161.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,902.8 | 33 / 33 | 35,756.0 – 86,159.0 |
Gold spentFinal match statistic reported by the match source. | 57,503.6 | 33 / 33 | 33,360.0 – 76,818.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,983.1 | 33 / 33 | 1,537.9 – 2,217.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 33 / 33 | 85.2% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,124.2 | 33 / 33 | 725.0 – 1,414.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 33 / 33 | 31.2 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 46.2 | 33 / 33 | 5.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.2 | 21 / 33 | -56.0 – +57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +160.8 | 33 / 33 | -7,816.0 – +4,888.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +645.6 | 21 / 33 | -1,726.0 – +2,759.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 313.7 | 33 / 33 | 167.0 – 469.0 |
Vision score / minFinal match statistic reported by the match source. | 9.85 | 33 / 33 | 7.18 – 11.78 |
Wards placedFinal match statistic reported by the match source. | 125.1 | 33 / 33 | 74.0 – 179.0 |
Wards clearedFinal match statistic reported by the match source. | 51.3 | 33 / 33 | 19.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 39.6 | 33 / 33 | 22.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 33 / 33 | 0.95 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,973.5 | 33 / 33 | 3,976.2 – 22,229.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,086.2 | 33 / 33 | 1,625.3 – 12,628.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 33 / 33 | 15.2 – 23.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 33 / 33 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:38 | 33 / 33 | 23:15 – 42:55 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 33 / 33 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 33 / 33 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 13 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 33 / 33 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.5% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.6% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 13 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable