Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
89 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 89 / 89 | 2.0 – 46.0 |
DeathsFinal match statistic reported by the match source. | 16.0 | 89 / 89 | 1.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 34.3 | 87 / 89 | 5.0 – 102.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.18 | 87 / 89 | 0.29 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.8% | 87 / 89 | 45.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.2 | 87 / 89 | 7.0 – 148.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 85 / 89 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 87 / 89 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 87 / 89 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 87 / 89 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 87 / 89 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.9% | 87 / 89 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.9% | 87 / 89 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 750.6 | 9 / 89 | 0.0 – 1,750.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 366.4 | 9 / 89 | 0.0 – 1,284.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,744.8 | 87 / 89 | 42,499.0 – 323,697.0 |
Physical damageFinal match statistic reported by the match source. | 51,301.9 | 87 / 89 | 15,744.0 – 174,796.0 |
Magic damageFinal match statistic reported by the match source. | 42,841.3 | 87 / 89 | 10,446.0 – 122,117.0 |
True damageFinal match statistic reported by the match source. | 4,597.9 | 87 / 89 | 65.0 – 41,598.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 87 / 89 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,947.4 | 87 / 89 | 1,532.9 – 6,291.5 |
Damage takenFinal match statistic reported by the match source. | 124,282.3 | 87 / 89 | 60,207.0 – 292,740.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,199.9 | 87 / 89 | 52,433.0 – 425,136.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,727.1 | 87 / 89 | 35,940.0 – 110,453.0 |
Gold spentFinal match statistic reported by the match source. | 59,314.0 | 87 / 89 | 33,650.0 – 108,681.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 87 / 89 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,001.8 | 87 / 89 | 1,576.3 – 2,377.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.2% | 87 / 89 | 72.3% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,148.4 | 87 / 89 | 715.0 – 1,829.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 87 / 89 | 29.1 – 42.2 |
Turret plates takenFinal match statistic reported by the match source. | 42.4 | 87 / 89 | 4.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.1 | 64 / 89 | -213.0 – +123.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -896.9 | 89 / 89 | -8,367.0 – +5,376.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -718.1 | 64 / 89 | -9,401.0 – +5,454.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 266.6 | 87 / 89 | 126.0 – 540.0 |
Vision score / minFinal match statistic reported by the match source. | 8.00 | 87 / 89 | 5.50 – 10.71 |
Wards placedFinal match statistic reported by the match source. | 94.8 | 87 / 89 | 44.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 39.7 | 87 / 89 | 11.0 – 91.0 |
Control wards placedFinal match statistic reported by the match source. | 22.8 | 87 / 89 | 2.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 87 / 89 | 0.83 – 2.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,875.1 | 87 / 89 | 3,670.6 – 60,207.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,164.8 | 87 / 89 | 1,497.5 – 50,736.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 87 / 89 | 13.5 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 87 / 89 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:49 | 89 / 89 | 22:38 – 55:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 89 / 89 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 89 / 89 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 89 / 89 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 57 / 89 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 89 / 89 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.2% | 89 / 89 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 47.2% | 89 / 89 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.2% | 89 / 89 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.2% | 89 / 89 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.3% | 89 / 89 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.0% | 57 / 89 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 89 team-games · 89 known results · Coverage varies by metric · — unavailable