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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
32 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.3 | 32 / 32 | 4.0 – 46.0 |
DeathsFinal match statistic reported by the match source. | 17.0 | 32 / 32 | 3.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 39.5 | 31 / 32 | 10.0 – 102.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.45 | 31 / 32 | 0.78 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.1% | 31 / 32 | 50.8% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.6 | 31 / 32 | 14.0 – 148.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 31 / 32 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 31 / 32 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 31 / 32 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 31 / 32 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 31 / 32 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.2% | 31 / 32 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.5% | 31 / 32 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,216.0 | 2 / 32 | 1,053.0 – 1,379.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 32 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,309.2 | 31 / 32 | 42,499.0 – 323,697.0 |
Physical damageFinal match statistic reported by the match source. | 51,607.2 | 31 / 32 | 15,744.0 – 174,796.0 |
Magic damageFinal match statistic reported by the match source. | 44,394.1 | 31 / 32 | 17,936.0 – 107,300.0 |
True damageFinal match statistic reported by the match source. | 5,304.2 | 31 / 32 | 689.0 – 41,598.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 31 / 32 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,915.1 | 31 / 32 | 1,558.6 – 6,291.5 |
Damage takenFinal match statistic reported by the match source. | 125,395.7 | 31 / 32 | 66,732.0 – 292,740.0 |
Damage mitigatedFinal match statistic reported by the match source. | 133,318.8 | 31 / 32 | 57,340.0 – 425,136.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,671.2 | 31 / 32 | 38,521.0 – 110,453.0 |
Gold spentFinal match statistic reported by the match source. | 61,466.0 | 31 / 32 | 37,495.0 – 108,681.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 31 / 32 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,008.1 | 31 / 32 | 1,624.2 – 2,353.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 31 / 32 | 75.6% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,152.5 | 31 / 32 | 787.0 – 1,546.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 31 / 32 | 29.1 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 47.1 | 31 / 32 | 9.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.2 | 20 / 32 | -105.0 – +66.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -625.6 | 32 / 32 | -6,163.0 – +5,376.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -986.5 | 20 / 32 | -5,678.0 – +3,082.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 284.3 | 31 / 32 | 171.0 – 485.0 |
Vision score / minFinal match statistic reported by the match source. | 8.34 | 31 / 32 | 6.75 – 9.86 |
Wards placedFinal match statistic reported by the match source. | 100.1 | 31 / 32 | 59.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 41.5 | 31 / 32 | 12.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 25.6 | 31 / 32 | 13.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 31 / 32 | 0.84 – 2.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,504.4 | 31 / 32 | 4,467.1 – 22,244.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,049.8 | 31 / 32 | 2,030.4 – 19,235.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 31 / 32 | 13.5 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 31 / 32 | 12.4 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:43 | 32 / 32 | 23:43 – 51:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 32 / 32 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 32 / 32 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 32 / 32 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 25 / 32 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 32 / 32 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 32 / 32 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.1% | 32 / 32 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 32 / 32 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 32 / 32 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 32 / 32 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.0% | 25 / 32 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 32 team-games · 32 known results · Coverage varies by metric · — unavailable