Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.4 | 22 / 22 | 4.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 16.5 | 22 / 22 | 1.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 27.0 | 21 / 22 | 7.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.54 | 21 / 22 | 0.55 – 14.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.2% | 21 / 22 | 51.4% – 70.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 40.5 | 21 / 22 | 11.0 – 78.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 20 / 22 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 21 / 22 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 21 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 23.8% | 21 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 19.0% | 21 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 926.7 | 3 / 22 | 0.0 – 1,750.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 3 / 22 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,540.7 | 21 / 22 | 43,483.0 – 145,337.0 |
Physical damageFinal match statistic reported by the match source. | 45,272.2 | 21 / 22 | 18,359.0 – 82,298.0 |
Magic damageFinal match statistic reported by the match source. | 39,902.2 | 21 / 22 | 22,132.0 – 73,985.0 |
True damageFinal match statistic reported by the match source. | 3,362.3 | 21 / 22 | 342.0 – 11,696.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,850.9 | 21 / 22 | 1,532.9 – 4,293.5 |
Damage takenFinal match statistic reported by the match source. | 117,221.2 | 21 / 22 | 60,207.0 – 165,100.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,626.0 | 21 / 22 | 53,759.0 – 146,944.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,098.7 | 21 / 22 | 47,349.0 – 74,548.0 |
Gold spentFinal match statistic reported by the match source. | 55,084.8 | 21 / 22 | 40,463.0 – 66,840.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,987.4 | 21 / 22 | 1,677.8 – 2,377.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.2% | 21 / 22 | 76.4% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,099.0 | 21 / 22 | 871.0 – 1,358.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 21 / 22 | 30.6 – 42.2 |
Turret plates takenFinal match statistic reported by the match source. | 39.8 | 21 / 22 | 5.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -25.7 | 15 / 22 | -213.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,065.8 | 22 / 22 | -5,593.0 – +2,857.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,158.5 | 15 / 22 | -9,401.0 – +1,845.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 230.2 | 21 / 22 | 134.0 – 299.0 |
Vision score / minFinal match statistic reported by the match source. | 7.40 | 21 / 22 | 5.50 – 8.70 |
Wards placedFinal match statistic reported by the match source. | 84.3 | 21 / 22 | 53.0 – 105.0 |
Wards clearedFinal match statistic reported by the match source. | 33.0 | 21 / 22 | 18.0 – 43.0 |
Control wards placedFinal match statistic reported by the match source. | 19.3 | 21 / 22 | 9.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 21 / 22 | 0.83 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,348.2 | 21 / 22 | 4,259.2 – 60,207.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,830.1 | 21 / 22 | 1,892.4 – 50,736.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 21 / 22 | 15.6 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 21 / 22 | 13.8 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 30:56 | 22 / 22 | 22:38 – 35:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 12 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 22 / 22 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 22.7% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 31.8% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 12 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable