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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 20 / 20 | 2.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 15.8 | 20 / 20 | 7.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 33.5 | 20 / 20 | 5.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.10 | 20 / 20 | 0.29 – 9.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 20 / 20 | 45.7% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.9 | 20 / 20 | 7.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 19 / 20 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 20 / 20 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 20 / 20 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 30.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 514.3 | 3 / 20 | 0.0 – 826.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 710.3 | 3 / 20 | 0.0 – 1,284.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,248.6 | 20 / 20 | 47,276.0 – 244,178.0 |
Physical damageFinal match statistic reported by the match source. | 55,471.6 | 20 / 20 | 22,467.0 – 113,717.0 |
Magic damageFinal match statistic reported by the match source. | 43,951.2 | 20 / 20 | 15,971.0 – 122,117.0 |
True damageFinal match statistic reported by the match source. | 4,822.1 | 20 / 20 | 65.0 – 15,947.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,050.3 | 20 / 20 | 1,996.2 – 4,395.6 |
Damage takenFinal match statistic reported by the match source. | 133,047.3 | 20 / 20 | 65,186.0 – 288,019.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,959.6 | 20 / 20 | 52,433.0 – 218,741.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,332.1 | 20 / 20 | 35,940.0 – 107,344.0 |
Gold spentFinal match statistic reported by the match source. | 60,335.6 | 20 / 20 | 33,650.0 – 85,910.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,010.1 | 20 / 20 | 1,576.3 – 2,310.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.6% | 20 / 20 | 75.5% – 97.1% |
Total CSFinal match statistic reported by the match source. | 1,174.5 | 20 / 20 | 715.0 – 1,829.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 20 / 20 | 31.4 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 40.1 | 20 / 20 | 4.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -22.2 | 14 / 20 | -202.0 – +123.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,717.3 | 20 / 20 | -8,367.0 – +4,697.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -729.5 | 14 / 20 | -7,523.0 – +5,454.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 260.4 | 20 / 20 | 126.0 – 540.0 |
Vision score / minFinal match statistic reported by the match source. | 7.58 | 20 / 20 | 5.53 – 9.73 |
Wards placedFinal match statistic reported by the match source. | 92.8 | 20 / 20 | 44.0 – 158.0 |
Wards clearedFinal match statistic reported by the match source. | 39.6 | 20 / 20 | 11.0 – 91.0 |
Control wards placedFinal match statistic reported by the match source. | 20.6 | 20 / 20 | 2.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 20 / 20 | 1.19 – 2.27 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,447.4 | 20 / 20 | 3,670.6 – 20,118.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,275.1 | 20 / 20 | 1,497.5 – 10,046.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 20 / 20 | 15.5 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 20 / 20 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:15 | 20 / 20 | 22:48 – 55:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 20 / 20 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 20 / 20 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 11 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 20 / 20 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable