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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 15 / 15 | 3.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 13.7 | 15 / 15 | 4.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 34.8 | 15 / 15 | 7.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.67 | 15 / 15 | 0.60 – 13.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.4% | 15 / 15 | 48.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.1 | 15 / 15 | 12.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 15 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 15 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,167.0 | 1 / 15 | 1,167.0 – 1,167.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,392.6 | 15 / 15 | 56,959.0 – 130,672.0 |
Physical damageFinal match statistic reported by the match source. | 53,552.9 | 15 / 15 | 30,246.0 – 76,265.0 |
Magic damageFinal match statistic reported by the match source. | 42,267.1 | 15 / 15 | 10,446.0 – 59,056.0 |
True damageFinal match statistic reported by the match source. | 4,569.1 | 15 / 15 | 470.0 – 10,817.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,012.3 | 15 / 15 | 2,293.7 – 3,819.1 |
Damage takenFinal match statistic reported by the match source. | 120,180.0 | 15 / 15 | 95,596.0 – 165,550.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,677.8 | 15 / 15 | 55,190.0 – 190,830.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,049.1 | 15 / 15 | 46,302.0 – 80,076.0 |
Gold spentFinal match statistic reported by the match source. | 59,425.3 | 15 / 15 | 42,553.0 – 72,518.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,997.7 | 15 / 15 | 1,782.1 – 2,235.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.0% | 15 / 15 | 72.3% – 97.2% |
Total CSFinal match statistic reported by the match source. | 1,174.2 | 15 / 15 | 888.0 – 1,514.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 15 / 15 | 31.7 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 39.5 | 15 / 15 | 11.0 – 69.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.3 | 15 / 15 | -72.0 – +57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -134.4 | 15 / 15 | -3,710.0 – +4,665.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +91.0 | 15 / 15 | -2,791.0 – +4,663.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 289.5 | 15 / 15 | 183.0 – 442.0 |
Vision score / minFinal match statistic reported by the match source. | 8.71 | 15 / 15 | 7.37 – 10.71 |
Wards placedFinal match statistic reported by the match source. | 101.3 | 15 / 15 | 73.0 – 128.0 |
Wards clearedFinal match statistic reported by the match source. | 45.5 | 15 / 15 | 23.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 24.6 | 15 / 15 | 14.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 15 / 15 | 1.23 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,793.7 | 15 / 15 | 5,875.1 – 24,291.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,832.9 | 15 / 15 | 2,650.8 – 17,914.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 15 / 15 | 15.2 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 15 / 15 | 13.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:04 | 15 / 15 | 24:50 – 41:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 9 / 15 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 15 / 15 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable