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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
83 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.0 | 83 / 83 | 6.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 15.5 | 83 / 83 | 0.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 42.2 | 83 / 83 | 11.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.08 | 83 / 83 | 0.73 – 56.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 83 / 83 | 39.3% – 330.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.2 | 83 / 83 | 18.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 2.5 | 81 / 83 | 0.0 – 11.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 83 / 83 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 83 / 83 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 83 / 83 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 83 / 83 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.8% | 83 / 83 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.0% | 83 / 83 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 213.3 | 4 / 83 | 0.0 – 853.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 959.5 | 4 / 83 | 0.0 – 1,632.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,113.5 | 83 / 83 | 49,069.0 – 188,916.0 |
Physical damageFinal match statistic reported by the match source. | 51,483.8 | 83 / 83 | 23,692.0 – 117,650.0 |
Magic damageFinal match statistic reported by the match source. | 42,171.7 | 83 / 83 | 19,276.0 – 93,852.0 |
True damageFinal match statistic reported by the match source. | 4,453.9 | 83 / 83 | 291.0 – 15,569.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 83 / 83 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,266.6 | 83 / 83 | 2,005.5 – 5,112.7 |
Damage takenFinal match statistic reported by the match source. | 116,637.2 | 83 / 83 | 48,247.0 – 267,724.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,678.2 | 81 / 83 | 38,706.0 – 442,153.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,228.0 | 83 / 83 | 39,328.0 – 97,587.0 |
Gold spentFinal match statistic reported by the match source. | 56,857.1 | 81 / 83 | 38,360.0 – 103,230.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 83 / 83 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,094.1 | 83 / 83 | 1,706.4 – 2,417.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 81 / 83 | 79.7% – 105.8% |
Total CSFinal match statistic reported by the match source. | 1,049.6 | 83 / 83 | 647.0 – 1,679.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 83 / 83 | 29.3 – 42.1 |
Turret plates takenFinal match statistic reported by the match source. | 49.7 | 81 / 83 | 8.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +36.4 | 69 / 83 | -81.0 – +130.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,939.5 | 80 / 83 | -4,036.0 – +10,147.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,593.9 | 69 / 83 | -4,680.0 – +7,105.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 252.6 | 83 / 83 | 141.0 – 527.0 |
Vision score / minFinal match statistic reported by the match source. | 8.33 | 83 / 83 | 6.39 – 12.01 |
Wards placedFinal match statistic reported by the match source. | 89.7 | 83 / 83 | 50.0 – 175.0 |
Wards clearedFinal match statistic reported by the match source. | 35.8 | 83 / 83 | 15.0 – 90.0 |
Control wards placedFinal match statistic reported by the match source. | 24.4 | 83 / 83 | 10.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 83 / 83 | 0.97 – 2.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,458.2 | 81 / 83 | 3,284.9 – 22,289.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,941.0 | 81 / 83 | 1,404.6 – 15,635.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 83 / 83 | 14.4 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 83 / 83 | 11.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 29:58 | 83 / 83 | 21:37 – 50:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 83 / 83 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 83 / 83 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 83 / 83 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 57 / 83 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.5 | 83 / 83 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.0% | 83 / 83 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 69.9% | 83 / 83 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 56.6% | 83 / 83 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 67.5% | 83 / 83 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.9% | 83 / 83 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.7% | 57 / 83 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 83 team-games · 83 known results · Coverage varies by metric · — unavailable