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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.0 | 21 / 21 | 6.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 13.6 | 21 / 21 | 6.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 45.5 | 21 / 21 | 22.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.96 | 21 / 21 | 1.79 – 9.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 71.5% | 21 / 21 | 39.3% – 330.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 67.6 | 21 / 21 | 34.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 2.7 | 19 / 21 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.9 | 21 / 21 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 21 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.6% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 21 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,103.0 | 2 / 21 | 829.0 – 1,377.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,214.0 | 21 / 21 | 63,234.0 – 139,367.0 |
Physical damageFinal match statistic reported by the match source. | 47,440.0 | 21 / 21 | 23,692.0 – 87,048.0 |
Magic damageFinal match statistic reported by the match source. | 41,718.8 | 21 / 21 | 21,736.0 – 80,117.0 |
True damageFinal match statistic reported by the match source. | 4,051.0 | 21 / 21 | 521.0 – 13,337.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,290.6 | 21 / 21 | 2,269.1 – 4,390.9 |
Damage takenFinal match statistic reported by the match source. | 107,024.0 | 21 / 21 | 71,458.0 – 180,831.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,438.3 | 19 / 21 | 38,706.0 – 227,961.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,399.0 | 21 / 21 | 49,806.0 – 87,514.0 |
Gold spentFinal match statistic reported by the match source. | 54,575.0 | 19 / 21 | 42,413.0 – 83,040.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,169.0 | 21 / 21 | 1,726.8 – 2,410.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.0% | 19 / 21 | 79.7% – 96.8% |
Total CSFinal match statistic reported by the match source. | 1,021.5 | 21 / 21 | 761.0 – 1,569.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 21 / 21 | 30.1 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 57.5 | 19 / 21 | 22.0 – 80.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +65.3 | 21 / 21 | +5.0 – +130.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3,180.0 | 21 / 21 | -1,292.0 – +10,147.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,363.5 | 21 / 21 | -1,960.0 – +7,105.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 246.2 | 21 / 21 | 156.0 – 527.0 |
Vision score / minFinal match statistic reported by the match source. | 8.45 | 21 / 21 | 6.39 – 12.01 |
Wards placedFinal match statistic reported by the match source. | 85.8 | 21 / 21 | 55.0 – 155.0 |
Wards clearedFinal match statistic reported by the match source. | 36.1 | 21 / 21 | 18.0 – 90.0 |
Control wards placedFinal match statistic reported by the match source. | 22.7 | 21 / 21 | 10.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 21 / 21 | 1.13 – 2.05 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,858.4 | 21 / 21 | 3,865.6 – 16,364.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,508.3 | 21 / 21 | 2,776.6 – 8,864.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 21 / 21 | 14.6 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 21 / 21 | 12.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 28:37 | 21 / 21 | 21:37 – 43:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 21 / 21 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 15 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.8 | 21 / 21 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.9% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 76.2% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 81.0% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.3% | 15 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable