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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.1 | 7 / 7 | 10.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 7 / 7 | 8.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 42.1 | 7 / 7 | 27.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.73 | 7 / 7 | 2.00 – 10.88 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 7 / 7 | 55.6% – 74.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 62.3 | 7 / 7 | 37.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 7 / 7 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 7 / 7 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 85.7% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 85.7% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 7 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,632.0 | 1 / 7 | 1,632.0 – 1,632.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 107,930.9 | 7 / 7 | 81,747.0 – 174,924.0 |
Physical damageFinal match statistic reported by the match source. | 56,064.9 | 7 / 7 | 33,703.0 – 83,517.0 |
Magic damageFinal match statistic reported by the match source. | 45,868.3 | 7 / 7 | 24,812.0 – 78,659.0 |
True damageFinal match statistic reported by the match source. | 5,993.6 | 7 / 7 | 2,054.0 – 12,743.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,131.2 | 7 / 7 | 2,449.7 – 4,143.5 |
Damage takenFinal match statistic reported by the match source. | 142,754.3 | 7 / 7 | 85,833.0 – 214,681.0 |
Damage mitigatedFinal match statistic reported by the match source. | 144,421.6 | 7 / 7 | 77,255.0 – 267,178.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 69,430.1 | 7 / 7 | 56,943.0 – 87,138.0 |
Gold spentFinal match statistic reported by the match source. | 65,009.0 | 7 / 7 | 54,145.0 – 79,310.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,038.6 | 7 / 7 | 1,869.4 – 2,237.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 7 / 7 | 87.9% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,196.7 | 7 / 7 | 983.0 – 1,453.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 7 / 7 | 34.0 – 36.4 |
Turret plates takenFinal match statistic reported by the match source. | 44.9 | 7 / 7 | 23.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -0.1 | 7 / 7 | -28.0 – +31.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,262.9 | 7 / 7 | -3,654.0 – +4,519.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +653.4 | 7 / 7 | -4,680.0 – +3,512.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 308.0 | 7 / 7 | 232.0 – 411.0 |
Vision score / minFinal match statistic reported by the match source. | 8.91 | 7 / 7 | 7.93 – 9.96 |
Wards placedFinal match statistic reported by the match source. | 112.4 | 7 / 7 | 77.0 – 147.0 |
Wards clearedFinal match statistic reported by the match source. | 44.0 | 7 / 7 | 30.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 33.1 | 7 / 7 | 24.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 7 / 7 | 1.30 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,540.9 | 7 / 7 | 5,635.4 – 14,191.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,153.9 | 7 / 7 | 2,769.6 – 7,697.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 7 / 7 | 16.0 – 18.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.6 | 7 / 7 | 15.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 34:15 | 7 / 7 | 27:31 – 42:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 7 / 7 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 5 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 7 / 7 | 3.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable