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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 23.6 | 26 / 26 | 15.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 13.3 | 26 / 26 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 41.1 | 26 / 26 | 28.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.84 | 26 / 26 | 1.63 – 12.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.4% | 26 / 26 | 39.4% – 72.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 64.7 | 26 / 26 | 45.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 3.8 | 26 / 26 | 0.0 – 11.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 26 / 26 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 26 / 26 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 61.5% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.9% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 26 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 26 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,976.8 | 26 / 26 | 62,447.0 – 158,059.0 |
Physical damageFinal match statistic reported by the match source. | 52,786.9 | 26 / 26 | 32,812.0 – 87,285.0 |
Magic damageFinal match statistic reported by the match source. | 42,869.1 | 26 / 26 | 21,774.0 – 75,447.0 |
True damageFinal match statistic reported by the match source. | 4,316.7 | 26 / 26 | 415.0 – 15,569.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,480.8 | 26 / 26 | 2,186.0 – 4,713.2 |
Damage takenFinal match statistic reported by the match source. | 112,383.0 | 26 / 26 | 66,552.0 – 225,925.0 |
Damage mitigatedFinal match statistic reported by the match source. | 101,549.3 | 26 / 26 | 52,492.0 – 287,643.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,422.3 | 26 / 26 | 49,104.0 – 80,724.0 |
Gold spentFinal match statistic reported by the match source. | 56,514.9 | 26 / 26 | 43,715.0 – 81,708.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,191.3 | 26 / 26 | 1,898.6 – 2,417.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 26 / 26 | 82.7% – 101.2% |
Total CSFinal match statistic reported by the match source. | 1,041.8 | 26 / 26 | 841.0 – 1,456.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 26 / 26 | 31.8 – 42.1 |
Turret plates takenFinal match statistic reported by the match source. | 53.8 | 26 / 26 | 17.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +59.7 | 15 / 26 | -26.0 – +128.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,454.2 | 26 / 26 | -2,510.0 – +8,730.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,088.7 | 15 / 26 | -2,003.0 – +6,819.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 242.7 | 26 / 26 | 171.0 – 411.0 |
Vision score / minFinal match statistic reported by the match source. | 8.34 | 26 / 26 | 7.13 – 9.94 |
Wards placedFinal match statistic reported by the match source. | 85.9 | 26 / 26 | 60.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 35.5 | 26 / 26 | 18.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 24.1 | 26 / 26 | 15.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 26 / 26 | 1.00 – 2.11 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,420.6 | 26 / 26 | 4,467.7 – 20,416.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,677.2 | 26 / 26 | 2,001.1 – 15,635.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 26 / 26 | 14.4 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 26 / 26 | 13.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 28:48 | 26 / 26 | 22:56 – 42:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 26 / 26 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 26 / 26 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 20 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.3 | 26 / 26 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.4% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 73.1% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.0% | 20 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable