Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.1 | 29 / 29 | 6.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 29 / 29 | 0.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 40.8 | 29 / 29 | 11.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.19 | 29 / 29 | 0.73 – 56.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.5% | 29 / 29 | 47.5% – 96.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.8 | 29 / 29 | 18.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 29 / 29 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 29 / 29 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 29 / 29 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 29 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 48.3% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.9% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 853.0 | 1 / 29 | 853.0 – 853.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 29 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,621.3 | 29 / 29 | 49,069.0 – 188,916.0 |
Physical damageFinal match statistic reported by the match source. | 52,138.1 | 29 / 29 | 26,729.0 – 117,650.0 |
Magic damageFinal match statistic reported by the match source. | 40,982.0 | 29 / 29 | 19,276.0 – 93,852.0 |
True damageFinal match statistic reported by the match source. | 4,497.1 | 29 / 29 | 291.0 – 14,482.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,089.8 | 29 / 29 | 2,005.5 – 5,112.7 |
Damage takenFinal match statistic reported by the match source. | 121,108.4 | 29 / 29 | 48,247.0 – 267,724.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,943.9 | 29 / 29 | 54,240.0 – 442,153.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,915.8 | 29 / 29 | 39,328.0 – 97,587.0 |
Gold spentFinal match statistic reported by the match source. | 56,691.3 | 29 / 29 | 38,360.0 – 103,230.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,966.3 | 29 / 29 | 1,706.4 – 2,299.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 29 / 29 | 86.1% – 105.8% |
Total CSFinal match statistic reported by the match source. | 1,041.5 | 29 / 29 | 647.0 – 1,679.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 29 / 29 | 29.3 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 42.2 | 29 / 29 | 8.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.4 | 26 / 29 | -81.0 – +65.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +605.2 | 26 / 29 | -4,036.0 – +6,280.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +363.2 | 26 / 29 | -4,457.0 – +4,800.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 252.6 | 29 / 29 | 141.0 – 450.0 |
Vision score / minFinal match statistic reported by the match source. | 8.08 | 29 / 29 | 6.39 – 9.21 |
Wards placedFinal match statistic reported by the match source. | 90.4 | 29 / 29 | 50.0 – 175.0 |
Wards clearedFinal match statistic reported by the match source. | 33.9 | 29 / 29 | 15.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 23.8 | 29 / 29 | 10.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 29 / 29 | 0.97 – 2.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,381.1 | 27 / 29 | 3,284.9 – 22,289.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,112.1 | 27 / 29 | 1,404.6 – 15,505.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 29 / 29 | 14.5 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 29 / 29 | 11.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 30:56 | 29 / 29 | 22:04 – 50:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 29 / 29 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 29 / 29 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 17 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 29 / 29 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.3% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 69.0% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.3% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.5% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.7% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.2% | 17 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable