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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 44 / 44 | 0.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 17.8 | 44 / 44 | 2.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 39.0 | 44 / 44 | 0.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.22 | 44 / 44 | 0.00 – 31.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.7% | 43 / 44 | 36.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.4 | 44 / 44 | 0.0 – 117.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 44 / 44 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 44 / 44 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 44 / 44 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 44 / 44 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 44 / 44 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 47.7% | 44 / 44 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.1% | 44 / 44 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 44 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 44 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,809.3 | 44 / 44 | 32,946.0 – 181,758.0 |
Physical damageFinal match statistic reported by the match source. | 49,697.5 | 44 / 44 | 13,583.0 – 90,924.0 |
Magic damageFinal match statistic reported by the match source. | 40,712.7 | 44 / 44 | 13,591.0 – 83,358.0 |
True damageFinal match statistic reported by the match source. | 4,394.9 | 44 / 44 | 130.0 – 12,169.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 44 / 44 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,020.9 | 44 / 44 | 1,744.7 – 4,834.6 |
Damage takenFinal match statistic reported by the match source. | 124,100.7 | 44 / 44 | 68,098.0 – 209,867.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,009.6 | 44 / 44 | 51,349.0 – 249,296.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,783.3 | 44 / 44 | 30,439.0 – 92,331.0 |
Gold spentFinal match statistic reported by the match source. | 56,157.0 | 44 / 44 | 29,781.0 – 90,870.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 44 / 44 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,954.1 | 44 / 44 | 1,551.0 – 2,302.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 44 / 44 | 80.8% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,046.3 | 44 / 44 | 552.0 – 1,618.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 44 / 44 | 27.6 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 41.0 | 44 / 44 | 2.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -12.7 | 44 / 44 | -157.0 – +115.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -286.1 | 44 / 44 | -9,699.0 – +5,598.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -289.1 | 44 / 44 | -7,862.0 – +5,702.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 266.5 | 44 / 44 | 103.0 – 505.0 |
Vision score / minFinal match statistic reported by the match source. | 8.41 | 44 / 44 | 5.45 – 10.86 |
Wards placedFinal match statistic reported by the match source. | 104.6 | 44 / 44 | 48.0 – 191.0 |
Wards clearedFinal match statistic reported by the match source. | 35.8 | 44 / 44 | 17.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 28.0 | 44 / 44 | 8.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 44 / 44 | 1.04 – 2.23 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,964.8 | 44 / 44 | 3,404.9 – 52,270.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,411.3 | 44 / 44 | 1,522.0 – 32,475.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 44 / 44 | 14.2 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 44 / 44 | 10.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:09 | 44 / 44 | 18:53 – 49:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 44 / 44 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 44 / 44 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 44 / 44 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 18 / 44 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 44 / 44 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.7% | 44 / 44 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 47.7% | 44 / 44 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.7% | 44 / 44 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 44 / 44 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 31.8% | 44 / 44 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 18 / 44 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 44 team-games · 44 known results · Coverage varies by metric · — unavailable