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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.2 | 21 / 21 | 5.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 21 / 21 | 5.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 47.2 | 21 / 21 | 5.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.15 | 21 / 21 | 0.45 – 16.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.7% | 21 / 21 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 69.4 | 21 / 21 | 10.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 21 / 21 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 21 / 21 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.8 | 21 / 21 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,359.7 | 21 / 21 | 48,309.0 – 181,758.0 |
Physical damageFinal match statistic reported by the match source. | 52,569.6 | 21 / 21 | 19,410.0 – 90,924.0 |
Magic damageFinal match statistic reported by the match source. | 43,082.5 | 21 / 21 | 13,591.0 – 83,358.0 |
True damageFinal match statistic reported by the match source. | 4,703.1 | 21 / 21 | 575.0 – 12,169.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,235.1 | 21 / 21 | 1,818.4 – 4,348.4 |
Damage takenFinal match statistic reported by the match source. | 123,807.3 | 21 / 21 | 81,609.0 – 209,867.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,805.0 | 21 / 21 | 61,312.0 – 249,296.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,196.3 | 21 / 21 | 43,763.0 – 92,331.0 |
Gold spentFinal match statistic reported by the match source. | 57,765.8 | 21 / 21 | 40,801.0 – 90,870.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,054.6 | 21 / 21 | 1,551.0 – 2,302.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 21 / 21 | 83.1% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,052.7 | 21 / 21 | 792.0 – 1,618.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 21 / 21 | 30.6 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 50.1 | 21 / 21 | 3.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.8 | 21 / 21 | -86.0 – +115.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +630.6 | 21 / 21 | -4,928.0 – +5,258.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +603.2 | 21 / 21 | -3,572.0 – +5,702.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 273.0 | 21 / 21 | 180.0 – 505.0 |
Vision score / minFinal match statistic reported by the match source. | 8.67 | 21 / 21 | 7.29 – 10.65 |
Wards placedFinal match statistic reported by the match source. | 107.8 | 21 / 21 | 76.0 – 191.0 |
Wards clearedFinal match statistic reported by the match source. | 36.0 | 21 / 21 | 17.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 26.6 | 21 / 21 | 15.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 21 / 21 | 1.10 – 1.97 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,407.3 | 21 / 21 | 4,165.9 – 17,331.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,781.0 | 21 / 21 | 1,590.0 – 11,457.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 21 / 21 | 14.2 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 21 / 21 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:55 | 21 / 21 | 24:42 – 49:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 21 / 21 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 12 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 21 / 21 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.6% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable