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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 19 / 19 | 5.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 19 / 19 | 2.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 35.3 | 19 / 19 | 5.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.73 | 19 / 19 | 0.52 – 31.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.8% | 19 / 19 | 36.7% – 75.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.0 | 19 / 19 | 11.0 – 117.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 19 / 19 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 19 / 19 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 19 / 19 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 68.4% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.8% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,969.1 | 19 / 19 | 32,946.0 – 152,932.0 |
Physical damageFinal match statistic reported by the match source. | 49,974.1 | 19 / 19 | 13,583.0 – 83,491.0 |
Magic damageFinal match statistic reported by the match source. | 39,786.8 | 19 / 19 | 16,762.0 – 65,944.0 |
True damageFinal match statistic reported by the match source. | 4,204.5 | 19 / 19 | 130.0 – 11,176.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,961.0 | 19 / 19 | 1,744.7 – 4,834.6 |
Damage takenFinal match statistic reported by the match source. | 125,853.8 | 19 / 19 | 68,098.0 – 180,903.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,904.4 | 19 / 19 | 51,349.0 – 230,832.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,415.9 | 19 / 19 | 30,439.0 – 79,446.0 |
Gold spentFinal match statistic reported by the match source. | 55,042.3 | 19 / 19 | 29,781.0 – 78,678.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,886.9 | 19 / 19 | 1,612.0 – 2,186.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 19 / 19 | 80.8% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,029.4 | 19 / 19 | 552.0 – 1,247.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 19 / 19 | 27.6 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 35.9 | 19 / 19 | 2.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -23.5 | 19 / 19 | -157.0 – +74.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -772.4 | 19 / 19 | -9,699.0 – +5,598.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -741.1 | 19 / 19 | -7,862.0 – +4,470.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 265.5 | 19 / 19 | 103.0 – 406.0 |
Vision score / minFinal match statistic reported by the match source. | 8.33 | 19 / 19 | 5.45 – 10.86 |
Wards placedFinal match statistic reported by the match source. | 103.7 | 19 / 19 | 48.0 – 138.0 |
Wards clearedFinal match statistic reported by the match source. | 35.8 | 19 / 19 | 17.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 31.6 | 19 / 19 | 8.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 19 / 19 | 1.08 – 2.23 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,605.6 | 19 / 19 | 3,404.9 – 52,270.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,118.5 | 19 / 19 | 1,522.0 – 32,475.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 19 / 19 | 14.7 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 19 / 19 | 10.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:24 | 19 / 19 | 18:53 – 39:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 19 / 19 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 19 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 19 / 19 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 68.4% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 31.6% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 31.6% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 19 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable