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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 6.8 | 4 / 4 | 0.0 – 10.0 |
DeathsFinal match statistic reported by the match source. | 17.8 | 4 / 4 | 13.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 13.5 | 4 / 4 | 0.0 – 21.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.14 | 4 / 4 | 0.00 – 1.92 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.0% | 3 / 4 | 55.6% – 62.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 20.3 | 4 / 4 | 0.0 – 31.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 4 / 4 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 69,660.5 | 4 / 4 | 49,788.0 – 109,001.0 |
Physical damageFinal match statistic reported by the match source. | 33,305.0 | 4 / 4 | 26,413.0 – 46,207.0 |
Magic damageFinal match statistic reported by the match source. | 32,669.3 | 4 / 4 | 18,885.0 – 58,070.0 |
True damageFinal match statistic reported by the match source. | 3,681.3 | 4 / 4 | 803.0 – 5,289.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,180.8 | 4 / 4 | 1,812.6 – 2,707.0 |
Damage takenFinal match statistic reported by the match source. | 117,314.0 | 4 / 4 | 84,929.0 – 168,689.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,833.0 | 4 / 4 | 72,949.0 – 150,056.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,610.3 | 4 / 4 | 47,718.0 – 72,064.0 |
Gold spentFinal match statistic reported by the match source. | 53,005.8 | 4 / 4 | 45,230.0 – 69,518.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,745.1 | 4 / 4 | 1,596.5 – 1,840.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 97.1% | 4 / 4 | 94.8% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,093.5 | 4 / 4 | 933.0 – 1,380.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 4 / 4 | 34.3 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 17.5 | 4 / 4 | 9.0 – 26.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -58.0 | 4 / 4 | -94.0 – -26.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,789.5 | 4 / 4 | -4,211.0 – -651.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,826.8 | 4 / 4 | -5,182.0 – -1,362.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 237.5 | 4 / 4 | 185.0 – 359.0 |
Vision score / minFinal match statistic reported by the match source. | 7.46 | 4 / 4 | 6.77 – 8.92 |
Wards placedFinal match statistic reported by the match source. | 92.0 | 4 / 4 | 80.0 – 120.0 |
Wards clearedFinal match statistic reported by the match source. | 34.3 | 4 / 4 | 23.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 18.5 | 4 / 4 | 12.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.28 | 4 / 4 | 1.04 – 1.51 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,609.2 | 4 / 4 | 4,533.5 – 9,264.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,076.6 | 4 / 4 | 2,278.2 – 3,909.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 20.0 | 4 / 4 | 19.1 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 4 / 4 | 14.0 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 31:16 | 4 / 4 | 27:12 – 40:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 4 / 4 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 4 / 4 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 4 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 4 | 1.0 – 3.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable