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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 14 / 14 | 6.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 14.9 | 14 / 14 | 5.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 36.9 | 14 / 14 | 9.0 – 93.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.67 | 14 / 14 | 0.71 – 11.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.1% | 14 / 14 | 45.0% – 70.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.5 | 14 / 14 | 15.0 – 130.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 14 / 14 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 14 / 14 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 14 / 14 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 78.6% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 78.6% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 14 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 767.0 | 1 / 14 | 767.0 – 767.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,640.4 | 14 / 14 | 47,655.0 – 165,325.0 |
Physical damageFinal match statistic reported by the match source. | 34,701.8 | 14 / 14 | 20,774.0 – 68,488.0 |
Magic damageFinal match statistic reported by the match source. | 45,947.4 | 14 / 14 | 12,351.0 – 91,690.0 |
True damageFinal match statistic reported by the match source. | 3,987.4 | 14 / 14 | 375.0 – 10,261.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,556.9 | 14 / 14 | 1,651.8 – 4,162.7 |
Damage takenFinal match statistic reported by the match source. | 116,152.6 | 14 / 14 | 66,634.0 – 258,929.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,930.1 | 14 / 14 | 56,584.0 – 257,013.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,054.4 | 14 / 14 | 47,438.0 – 89,883.0 |
Gold spentFinal match statistic reported by the match source. | 58,698.6 | 14 / 14 | 45,155.0 – 88,930.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,943.7 | 14 / 14 | 1,655.8 – 2,187.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 14 / 14 | 84.7% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,133.0 | 14 / 14 | 932.0 – 1,427.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 14 / 14 | 30.5 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 34.4 | 14 / 14 | 8.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.0 | 13 / 14 | -62.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +514.4 | 14 / 14 | -1,893.0 – +4,403.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -307.4 | 13 / 14 | -3,030.0 – +4,230.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 294.7 | 14 / 14 | 210.0 – 480.0 |
Vision score / minFinal match statistic reported by the match source. | 9.03 | 14 / 14 | 7.12 – 10.29 |
Wards placedFinal match statistic reported by the match source. | 113.0 | 14 / 14 | 85.0 – 195.0 |
Wards clearedFinal match statistic reported by the match source. | 39.8 | 14 / 14 | 22.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 35.9 | 14 / 14 | 21.0 – 75.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.34 | 14 / 14 | 0.91 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,818.0 | 14 / 14 | 4,728.1 – 14,167.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,244.0 | 14 / 14 | 2,259.0 – 11,478.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 14 / 14 | 15.4 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 14 / 14 | 13.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:21 | 14 / 14 | 26:53 – 46:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 12 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 14 / 14 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable