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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.7 | 12 / 12 | 2.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 21.0 | 12 / 12 | 6.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 29.8 | 12 / 12 | 4.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.07 | 12 / 12 | 0.30 – 8.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.2% | 12 / 12 | 50.0% – 70.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.4 | 12 / 12 | 6.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 12 / 12 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 12 / 12 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 12 / 12 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,319.3 | 12 / 12 | 63,403.0 – 216,325.0 |
Physical damageFinal match statistic reported by the match source. | 43,877.5 | 12 / 12 | 28,391.0 – 101,403.0 |
Magic damageFinal match statistic reported by the match source. | 45,431.1 | 12 / 12 | 29,387.0 – 96,529.0 |
True damageFinal match statistic reported by the match source. | 5,006.8 | 12 / 12 | 655.0 – 18,388.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,654.8 | 12 / 12 | 2,061.9 – 4,099.7 |
Damage takenFinal match statistic reported by the match source. | 131,174.3 | 12 / 12 | 94,811.0 – 251,329.0 |
Damage mitigatedFinal match statistic reported by the match source. | 126,865.8 | 12 / 12 | 71,296.0 – 367,186.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,984.0 | 12 / 12 | 40,486.0 – 104,931.0 |
Gold spentFinal match statistic reported by the match source. | 61,393.5 | 12 / 12 | 39,073.0 – 96,450.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,869.6 | 12 / 12 | 1,561.2 – 2,182.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.5% | 12 / 12 | 83.7% – 101.1% |
Total CSFinal match statistic reported by the match source. | 1,179.3 | 12 / 12 | 883.0 – 1,561.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 12 / 12 | 29.6 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 27.0 | 12 / 12 | 3.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +12.0 | 11 / 12 | -39.0 – +96.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,401.9 | 12 / 12 | -5,822.0 – +3,719.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,341.1 | 11 / 12 | -7,070.0 – +2,646.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 301.3 | 12 / 12 | 197.0 – 520.0 |
Vision score / minFinal match statistic reported by the match source. | 8.61 | 12 / 12 | 7.09 – 9.85 |
Wards placedFinal match statistic reported by the match source. | 108.9 | 12 / 12 | 70.0 – 180.0 |
Wards clearedFinal match statistic reported by the match source. | 43.0 | 12 / 12 | 27.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 31.8 | 12 / 12 | 13.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 12 / 12 | 0.95 – 2.06 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,246.4 | 12 / 12 | 3,912.8 – 15,801.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,094.5 | 12 / 12 | 1,869.5 – 11,565.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 12 / 12 | 14.9 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 12 / 12 | 13.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 34:30 | 12 / 12 | 25:56 – 52:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 12 / 12 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 12 / 12 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 9 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 12 / 12 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable