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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
45 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.7 | 45 / 45 | 2.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 20.0 | 45 / 45 | 5.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 28.8 | 39 / 45 | 4.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.04 | 39 / 45 | 0.43 – 10.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.5% | 39 / 45 | 47.1% – 83.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.3 | 39 / 45 | 6.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 37 / 45 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 39 / 45 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 39 / 45 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 39 / 45 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 39 / 45 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 30.8% | 39 / 45 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.2% | 39 / 45 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 685.0 | 3 / 45 | 581.0 – 815.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 333.7 | 3 / 45 | 0.0 – 996.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,458.6 | 39 / 45 | 46,937.0 – 179,996.0 |
Physical damageFinal match statistic reported by the match source. | 46,382.0 | 39 / 45 | 20,816.0 – 104,255.0 |
Magic damageFinal match statistic reported by the match source. | 41,860.8 | 39 / 45 | 16,631.0 – 70,257.0 |
True damageFinal match statistic reported by the match source. | 5,211.6 | 39 / 45 | 567.0 – 15,232.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 39 / 45 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,867.1 | 39 / 45 | 1,626.9 – 4,522.5 |
Damage takenFinal match statistic reported by the match source. | 131,455.4 | 39 / 45 | 86,512.0 – 212,275.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,568.0 | 39 / 45 | 57,642.0 – 245,369.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,977.9 | 39 / 45 | 39,874.0 – 84,039.0 |
Gold spentFinal match statistic reported by the match source. | 55,976.9 | 39 / 45 | 33,315.0 – 79,128.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 39 / 45 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,853.7 | 39 / 45 | 1,602.4 – 2,244.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 39 / 45 | 74.3% – 100.2% |
Total CSFinal match statistic reported by the match source. | 1,089.7 | 39 / 45 | 761.0 – 1,468.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 39 / 45 | 29.6 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 26.6 | 39 / 45 | 5.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -8.5 | 35 / 45 | -95.0 – +105.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,478.2 | 45 / 45 | -7,209.0 – +6,005.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -920.9 | 35 / 45 | -6,630.0 – +4,219.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 282.7 | 39 / 45 | 166.0 – 417.0 |
Vision score / minFinal match statistic reported by the match source. | 8.71 | 39 / 45 | 6.48 – 11.35 |
Wards placedFinal match statistic reported by the match source. | 103.0 | 39 / 45 | 55.0 – 141.0 |
Wards clearedFinal match statistic reported by the match source. | 42.7 | 39 / 45 | 23.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 27.0 | 39 / 45 | 8.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 39 / 45 | 1.00 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,352.9 | 39 / 45 | 3,065.0 – 17,962.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,898.6 | 39 / 45 | 1,222.3 – 11,894.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 39 / 45 | 15.2 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 39 / 45 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:21 | 45 / 45 | 23:36 – 43:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 45 / 45 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 45 / 45 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 45 / 45 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 27 / 45 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.3 | 45 / 45 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 45 / 45 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.6% | 45 / 45 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 45 / 45 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.9% | 45 / 45 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 31.1% | 45 / 45 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 96.3% | 27 / 45 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 45 team-games · 45 known results · Coverage varies by metric · — unavailable