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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.6 | 17 / 17 | 9.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 21.5 | 17 / 17 | 5.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 33.7 | 17 / 17 | 16.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.35 | 17 / 17 | 1.05 – 10.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.7% | 17 / 17 | 47.1% – 83.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.4 | 17 / 17 | 25.0 – 83.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 16 / 17 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 17 / 17 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.9% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 815.0 | 1 / 17 | 815.0 – 815.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 5.0 | 1 / 17 | 5.0 – 5.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,905.4 | 17 / 17 | 62,448.0 – 179,996.0 |
Physical damageFinal match statistic reported by the match source. | 48,229.5 | 17 / 17 | 27,798.0 – 104,255.0 |
Magic damageFinal match statistic reported by the match source. | 50,516.5 | 17 / 17 | 27,655.0 – 70,257.0 |
True damageFinal match statistic reported by the match source. | 5,155.1 | 17 / 17 | 2,081.0 – 10,013.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,145.4 | 17 / 17 | 2,292.4 – 4,522.5 |
Damage takenFinal match statistic reported by the match source. | 140,558.2 | 17 / 17 | 89,813.0 – 212,275.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,721.1 | 17 / 17 | 73,604.0 – 245,369.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,047.8 | 17 / 17 | 46,447.0 – 84,039.0 |
Gold spentFinal match statistic reported by the match source. | 58,297.1 | 17 / 17 | 44,175.0 – 79,128.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,918.9 | 17 / 17 | 1,756.8 – 2,244.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 17 / 17 | 78.0% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,112.9 | 17 / 17 | 769.0 – 1,468.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 17 / 17 | 29.6 – 38.1 |
Turret plates takenFinal match statistic reported by the match source. | 29.2 | 17 / 17 | 6.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.7 | 15 / 17 | -95.0 – +70.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,061.2 | 17 / 17 | -6,840.0 – +5,104.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -847.4 | 15 / 17 | -6,630.0 – +3,175.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 285.5 | 17 / 17 | 166.0 – 417.0 |
Vision score / minFinal match statistic reported by the match source. | 8.64 | 17 / 17 | 6.48 – 11.35 |
Wards placedFinal match statistic reported by the match source. | 96.7 | 17 / 17 | 55.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 45.4 | 17 / 17 | 26.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 28.6 | 17 / 17 | 16.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 17 / 17 | 1.25 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,546.5 | 17 / 17 | 3,065.0 – 17,962.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,936.5 | 17 / 17 | 1,222.3 – 11,894.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 17 / 17 | 15.2 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 17 / 17 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:54 | 17 / 17 | 25:36 – 43:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 13 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 17 / 17 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 13 / 17 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable