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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
61 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.4 | 61 / 61 | 4.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 21.3 | 61 / 61 | 6.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 32.5 | 60 / 61 | 8.0 – 87.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.23 | 60 / 61 | 0.48 – 8.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.4% | 60 / 61 | 42.9% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.9 | 60 / 61 | 14.0 – 128.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 58 / 61 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 60 / 61 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 60 / 61 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 60 / 61 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 60 / 61 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 48.3% | 60 / 61 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.3% | 60 / 61 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 548.7 | 3 / 61 | 40.0 – 918.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 56.0 | 3 / 61 | 0.0 – 105.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,275.6 | 60 / 61 | 38,020.0 – 162,778.0 |
Physical damageFinal match statistic reported by the match source. | 43,057.2 | 60 / 61 | 18,556.0 – 94,377.0 |
Magic damageFinal match statistic reported by the match source. | 42,754.9 | 60 / 61 | 18,131.0 – 83,931.0 |
True damageFinal match statistic reported by the match source. | 3,459.8 | 60 / 61 | 218.0 – 11,716.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 60 / 61 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,786.9 | 60 / 61 | 1,516.8 – 4,082.7 |
Damage takenFinal match statistic reported by the match source. | 128,278.5 | 60 / 61 | 77,021.0 – 236,969.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,680.3 | 60 / 61 | 66,245.0 – 294,873.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,514.5 | 60 / 61 | 39,957.0 – 86,506.0 |
Gold spentFinal match statistic reported by the match source. | 54,686.9 | 60 / 61 | 37,375.0 – 83,845.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 60 / 61 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,851.4 | 60 / 61 | 1,611.2 – 2,168.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 60 / 61 | 71.0% – 100.4% |
Total CSFinal match statistic reported by the match source. | 1,031.0 | 60 / 61 | 713.0 – 1,426.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 60 / 61 | 26.8 – 37.9 |
Turret plates takenFinal match statistic reported by the match source. | 28.6 | 60 / 61 | 2.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -36.5 | 57 / 61 | -116.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,995.1 | 60 / 61 | -7,351.0 – +3,308.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,316.2 | 57 / 61 | -6,092.0 – +3,371.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.5 | 60 / 61 | 155.0 – 406.0 |
Vision score / minFinal match statistic reported by the match source. | 8.06 | 60 / 61 | 6.02 – 9.78 |
Wards placedFinal match statistic reported by the match source. | 97.7 | 60 / 61 | 62.0 – 165.0 |
Wards clearedFinal match statistic reported by the match source. | 36.6 | 60 / 61 | 11.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 24.5 | 60 / 61 | 9.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 60 / 61 | 0.87 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,975.7 | 60 / 61 | 3,083.0 – 17,262.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,725.8 | 60 / 61 | 1,319.9 – 9,989.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 60 / 61 | 13.4 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 60 / 61 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:24 | 61 / 61 | 23:31 – 43:20 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 61 / 61 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 61 / 61 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 61 / 61 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 38 / 61 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 61 / 61 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 49.2% | 61 / 61 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 23.0% | 61 / 61 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.3% | 61 / 61 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 44.3% | 61 / 61 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 29.5% | 61 / 61 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 68.4% | 38 / 61 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 61 team-games · 61 known results · Coverage varies by metric · — unavailable