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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 15 / 15 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 22.3 | 15 / 15 | 6.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 32.7 | 15 / 15 | 9.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.16 | 15 / 15 | 0.54 – 8.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.3% | 15 / 15 | 50.0% – 73.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.2 | 15 / 15 | 15.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 13 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 364.0 | 2 / 15 | 40.0 – 688.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 84.0 | 2 / 15 | 63.0 – 105.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,723.9 | 15 / 15 | 61,507.0 – 162,778.0 |
Physical damageFinal match statistic reported by the match source. | 40,343.7 | 15 / 15 | 19,016.0 – 94,377.0 |
Magic damageFinal match statistic reported by the match source. | 48,714.7 | 15 / 15 | 25,585.0 – 82,158.0 |
True damageFinal match statistic reported by the match source. | 4,662.0 | 15 / 15 | 1,928.0 – 11,546.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,882.4 | 15 / 15 | 2,148.6 – 4,082.7 |
Damage takenFinal match statistic reported by the match source. | 134,965.9 | 15 / 15 | 100,529.0 – 219,644.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,156.0 | 15 / 15 | 70,857.0 – 257,281.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,869.1 | 15 / 15 | 44,789.0 – 78,173.0 |
Gold spentFinal match statistic reported by the match source. | 53,930.1 | 15 / 15 | 37,375.0 – 75,301.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,847.2 | 15 / 15 | 1,664.0 – 2,036.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 15 / 15 | 71.0% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,030.9 | 15 / 15 | 887.0 – 1,345.0 |
CS / minFinal match statistic reported by the match source. | 32.6 | 15 / 15 | 27.0 – 35.4 |
Turret plates takenFinal match statistic reported by the match source. | 26.8 | 15 / 15 | 7.0 – 60.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -41.7 | 14 / 15 | -95.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,263.0 | 14 / 15 | -6,288.0 – +594.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,742.5 | 14 / 15 | -4,699.0 – +1,691.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 258.2 | 15 / 15 | 195.0 – 374.0 |
Vision score / minFinal match statistic reported by the match source. | 8.07 | 15 / 15 | 6.55 – 9.73 |
Wards placedFinal match statistic reported by the match source. | 98.2 | 15 / 15 | 72.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 37.5 | 15 / 15 | 23.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 24.7 | 15 / 15 | 13.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 15 / 15 | 1.16 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,061.3 | 15 / 15 | 3,543.0 – 17,262.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,643.8 | 15 / 15 | 1,416.4 – 9,989.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 15 / 15 | 14.2 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 15 / 15 | 13.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:44 | 15 / 15 | 26:55 – 41:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 8 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 15 / 15 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable