Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 23 / 23 | 5.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 20.4 | 23 / 23 | 9.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 31.5 | 22 / 23 | 8.0 – 87.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.26 | 22 / 23 | 0.48 – 5.82 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.9% | 22 / 23 | 42.9% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.4 | 22 / 23 | 15.0 – 128.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 22 / 23 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 22 / 23 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 22 / 23 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 23 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 22 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.8% | 22 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 918.0 | 1 / 23 | 918.0 – 918.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 23 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,413.9 | 22 / 23 | 45,745.0 – 162,325.0 |
Physical damageFinal match statistic reported by the match source. | 45,227.9 | 22 / 23 | 24,217.0 – 71,093.0 |
Magic damageFinal match statistic reported by the match source. | 39,314.3 | 22 / 23 | 20,773.0 – 83,931.0 |
True damageFinal match statistic reported by the match source. | 2,867.9 | 22 / 23 | 420.0 – 7,294.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,783.5 | 22 / 23 | 1,844.6 – 3,746.0 |
Damage takenFinal match statistic reported by the match source. | 125,083.7 | 22 / 23 | 77,021.0 – 236,969.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,623.3 | 22 / 23 | 66,245.0 – 294,873.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,234.7 | 22 / 23 | 39,957.0 – 86,506.0 |
Gold spentFinal match statistic reported by the match source. | 53,881.5 | 22 / 23 | 38,973.0 – 83,845.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,874.9 | 22 / 23 | 1,611.2 – 2,168.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 22 / 23 | 78.2% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,006.8 | 22 / 23 | 763.0 – 1,242.0 |
CS / minFinal match statistic reported by the match source. | 32.6 | 22 / 23 | 26.8 – 37.9 |
Turret plates takenFinal match statistic reported by the match source. | 32.0 | 22 / 23 | 2.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -53.9 | 20 / 23 | -116.0 – -1.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,095.5 | 23 / 23 | -7,351.0 – +1,384.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,717.8 | 20 / 23 | -6,092.0 – +3,371.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 240.1 | 22 / 23 | 160.0 – 359.0 |
Vision score / minFinal match statistic reported by the match source. | 7.65 | 22 / 23 | 6.02 – 9.69 |
Wards placedFinal match statistic reported by the match source. | 89.9 | 22 / 23 | 62.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 35.5 | 22 / 23 | 17.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 20.3 | 22 / 23 | 9.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 22 / 23 | 1.14 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,969.3 | 22 / 23 | 3,083.0 – 13,498.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,779.1 | 22 / 23 | 1,395.7 – 7,246.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 22 / 23 | 13.4 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 22 / 23 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:52 | 23 / 23 | 24:39 – 43:20 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 23 / 23 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 23 / 23 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 14 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.3 | 23 / 23 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 43.5% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 26.1% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 39.1% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.5% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 34.8% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 14 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable