Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.8 | 23 / 23 | 4.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 21.4 | 23 / 23 | 8.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 33.5 | 23 / 23 | 10.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.25 | 23 / 23 | 0.70 – 8.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.4% | 23 / 23 | 52.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.3 | 23 / 23 | 14.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 23 / 23 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 23 / 23 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 23 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.2% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,155.3 | 23 / 23 | 38,020.0 – 159,477.0 |
Physical damageFinal match statistic reported by the match source. | 42,750.6 | 23 / 23 | 18,556.0 – 84,156.0 |
Magic damageFinal match statistic reported by the match source. | 42,159.2 | 23 / 23 | 18,131.0 – 81,042.0 |
True damageFinal match statistic reported by the match source. | 3,242.0 | 23 / 23 | 218.0 – 11,716.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,727.8 | 23 / 23 | 1,516.8 – 3,850.6 |
Damage takenFinal match statistic reported by the match source. | 126,973.1 | 23 / 23 | 85,057.0 – 162,840.0 |
Damage mitigatedFinal match statistic reported by the match source. | 126,163.6 | 23 / 23 | 74,052.0 – 205,467.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,550.9 | 23 / 23 | 40,918.0 – 83,988.0 |
Gold spentFinal match statistic reported by the match source. | 55,951.0 | 23 / 23 | 40,590.0 – 81,775.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,831.8 | 23 / 23 | 1,642.3 – 2,086.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.6% | 23 / 23 | 86.2% – 100.4% |
Total CSFinal match statistic reported by the match source. | 1,054.2 | 23 / 23 | 713.0 – 1,426.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 23 / 23 | 29.7 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 26.5 | 23 / 23 | 3.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -18.1 | 23 / 23 | -91.0 – +39.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,731.7 | 23 / 23 | -5,672.0 – +3,308.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -707.6 | 23 / 23 | -5,063.0 – +2,527.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 271.0 | 23 / 23 | 155.0 – 406.0 |
Vision score / minFinal match statistic reported by the match source. | 8.45 | 23 / 23 | 6.59 – 9.78 |
Wards placedFinal match statistic reported by the match source. | 104.7 | 23 / 23 | 74.0 – 165.0 |
Wards clearedFinal match statistic reported by the match source. | 37.2 | 23 / 23 | 11.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 28.3 | 23 / 23 | 16.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 23 / 23 | 0.87 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,923.7 | 23 / 23 | 3,481.9 – 12,989.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,731.6 | 23 / 23 | 1,319.9 – 7,798.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 23 / 23 | 16.3 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 23 / 23 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:43 | 23 / 23 | 23:31 – 41:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 23 / 23 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 23 / 23 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 16 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.6 | 23 / 23 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 21.7% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.8% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 39.1% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 17.4% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable