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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
59 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.3 | 59 / 59 | 3.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 20.0 | 59 / 59 | 2.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 33.1 | 59 / 59 | 6.0 – 84.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.47 | 59 / 59 | 0.60 – 27.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.6% | 59 / 59 | 40.0% – 74.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.4 | 59 / 59 | 9.0 – 119.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 59 / 59 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 59 / 59 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 59 / 59 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 59 / 59 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 59 / 59 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.5% | 59 / 59 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.5% | 59 / 59 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 59 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,156.0 | 1 / 59 | 1,156.0 – 1,156.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,615.8 | 59 / 59 | 53,055.0 – 206,084.0 |
Physical damageFinal match statistic reported by the match source. | 49,573.1 | 59 / 59 | 22,885.0 – 118,974.0 |
Magic damageFinal match statistic reported by the match source. | 44,173.7 | 59 / 59 | 13,813.0 – 100,783.0 |
True damageFinal match statistic reported by the match source. | 4,864.9 | 59 / 59 | 461.0 – 25,654.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 59 / 59 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,884.5 | 59 / 59 | 1,680.6 – 4,237.5 |
Damage takenFinal match statistic reported by the match source. | 132,037.1 | 59 / 59 | 66,493.0 – 243,507.0 |
Damage mitigatedFinal match statistic reported by the match source. | 137,021.2 | 59 / 59 | 52,125.0 – 283,918.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,527.8 | 59 / 59 | 39,583.0 – 95,802.0 |
Gold spentFinal match statistic reported by the match source. | 59,267.0 | 59 / 59 | 35,665.0 – 92,835.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 59 / 59 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,887.7 | 59 / 59 | 1,577.4 – 2,329.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 59 / 59 | 85.5% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,095.5 | 59 / 59 | 766.0 – 1,736.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 59 / 59 | 28.1 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 37.6 | 59 / 59 | 5.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.2 | 43 / 59 | -112.0 – +94.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -350.1 | 59 / 59 | -6,022.0 – +6,627.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -707.2 | 43 / 59 | -5,632.0 – +4,327.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 276.0 | 59 / 59 | 160.0 – 456.0 |
Vision score / minFinal match statistic reported by the match source. | 8.15 | 59 / 59 | 6.58 – 11.20 |
Wards placedFinal match statistic reported by the match source. | 98.7 | 59 / 59 | 60.0 – 181.0 |
Wards clearedFinal match statistic reported by the match source. | 39.2 | 59 / 59 | 18.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 28.0 | 59 / 59 | 13.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 59 / 59 | 0.99 – 2.30 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,590.7 | 59 / 59 | 3,111.4 – 40,034.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,171.0 | 59 / 59 | 1,263.7 – 28,191.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 59 / 59 | 14.1 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 59 / 59 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:34 | 59 / 59 | 23:05 – 49:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 59 / 59 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 59 / 59 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 59 / 59 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 36 / 59 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 59 / 59 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.5% | 59 / 59 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 59 / 59 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.3% | 59 / 59 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 59 / 59 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.3% | 59 / 59 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 36 / 59 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 59 team-games · 59 known results · Coverage varies by metric · — unavailable