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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.1 | 20 / 20 | 3.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 19.9 | 20 / 20 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 34.5 | 20 / 20 | 6.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.58 | 20 / 20 | 0.60 – 27.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.3% | 20 / 20 | 50.0% – 72.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.5 | 20 / 20 | 9.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 20 / 20 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 20 / 20 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 20 / 20 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 20 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,156.0 | 1 / 20 | 1,156.0 – 1,156.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,201.3 | 20 / 20 | 53,055.0 – 160,249.0 |
Physical damageFinal match statistic reported by the match source. | 47,118.2 | 20 / 20 | 25,146.0 – 88,456.0 |
Magic damageFinal match statistic reported by the match source. | 48,670.3 | 20 / 20 | 20,918.0 – 83,274.0 |
True damageFinal match statistic reported by the match source. | 5,408.4 | 20 / 20 | 659.0 – 20,901.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,045.6 | 20 / 20 | 1,998.3 – 4,185.8 |
Damage takenFinal match statistic reported by the match source. | 131,637.0 | 20 / 20 | 66,493.0 – 224,572.0 |
Damage mitigatedFinal match statistic reported by the match source. | 148,211.0 | 20 / 20 | 56,161.0 – 283,918.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,341.6 | 20 / 20 | 39,583.0 – 93,609.0 |
Gold spentFinal match statistic reported by the match source. | 58,965.7 | 20 / 20 | 35,665.0 – 86,885.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,945.8 | 20 / 20 | 1,577.4 – 2,329.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 20 / 20 | 85.8% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,092.7 | 20 / 20 | 766.0 – 1,736.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 20 / 20 | 29.8 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 41.9 | 20 / 20 | 11.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +20.4 | 12 / 20 | -82.0 – +94.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -111.8 | 20 / 20 | -4,943.0 – +6,627.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +411.9 | 12 / 20 | -3,367.0 – +4,327.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 257.8 | 20 / 20 | 160.0 – 456.0 |
Vision score / minFinal match statistic reported by the match source. | 7.81 | 20 / 20 | 6.58 – 9.44 |
Wards placedFinal match statistic reported by the match source. | 98.4 | 20 / 20 | 60.0 – 181.0 |
Wards clearedFinal match statistic reported by the match source. | 35.5 | 20 / 20 | 18.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 26.6 | 20 / 20 | 14.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 20 / 20 | 1.05 – 2.30 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,598.3 | 20 / 20 | 3,494.2 – 40,034.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,175.0 | 20 / 20 | 1,869.3 – 28,191.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 20 / 20 | 14.8 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 20 / 20 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:25 | 20 / 20 | 23:05 – 48:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 9 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 20 / 20 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable